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8a4d319d8d
- Add generic ResourceLocation Index in ShaderIndices. - Add FogShader and CutoutShader API. - Implement existing fog/cutout configurations as separate shaders. - Simplify pipeline shaders to accommodate for new api. - Separate fog and cutout ubershader components. - This was much easier than I anticipated, seems we finally have a usable compiler/shader stitcher. - Pass fog and cutout IDs to ubershader via a 2x16 packed uint. - Remove discardPredicate and fogFilter from default material shader. |
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