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Flywheel mirror in case github ever goes down
8c793b8d28
- Belts can now be moved and rotated by a contraption, holding on to its items if possible. - Fixed belts not transporting entities when moving at less than 32 rpm - Fixed belt initialization to allow migration old belts and re-initialization of moved belts - Added a little in-world tooltip for kinetic blocks rotating below their required speed level - Fixed kinetic tileentities keeping their previous speed when animated in a contraption - Fixed motors not trying to overpower a network when directly attached on placement - Belts now spawn a reasonable amount of particles when broken - Coloured belts now spawn coloured particles when broken - Fixed belts segments dropping too many connectors when not broken by a player - Fixed falldamage being applied after an entity has left the belt it fell upon - Fixed belt voxelshapes not being cached properly, leading to some bad performance hit when broken or looked at - Fixed blazing tools not always smelting mob drops |
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