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8e4ba54ea4
- Switch to object oriented vertex array impl - Expose vao api similar to separate attribute format - For DSA, directly call methods - For 33, defer state changes until bindForDraw is called - Inline instanced mesh #drawInstances method in favor of more fine-grained control over binding order - Move buffer binding to GlStateTracker - Remove raw bindVAO(0) from indirect engine - Make VertexAttribute a sealed interface. - Fix ebo restore state by always updating it and never restoring it - Remove restore state wrapping in DrawCall - Also misc cleanup. |
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