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![]() - Get text instancing minimally working - Use special glyph instance type to instance all characters under the same mesh - Unfortunately MC's font stuff is not threading friendly so hacks were required to allow visuals to query glyphs from their beginFrame - Mixin to CodePointMap to overwrite most methods and synchronize - Mixin to FontSet to use a custom AsyncFontTexture that defers texture init and upload - Trying to mixin directly to FontTexture or subclass it is very complicated because of the calls to getId, but I think that can be improved |
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api/java/dev/engine_room/flywheel/api | ||
backend | ||
lib | ||
main | ||
test/java/dev/engine_room/flywheel |