Flywheel mirror in case github ever goes down
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Jozufozu 94d99af4b0 Suddenly: mod compat
- Config fields default to "default" and can be either disabled or force
  enabled via the vanillin config file
- Alternatively, mods can set custom properties to disable specific
  visuals
- Emit a warning when a visual is disabled due to mod intervention
- Emit a warning when a visual is force enabled despite mod intervention
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.github Hrm 2025-01-12 16:23:34 -08:00
.idea Lookin good 2024-12-24 17:22:32 -08:00
buildSrc Tragedy of the commons 2025-01-18 15:00:33 -06:00
common Suddenly: mod compat 2025-01-24 11:49:59 -06:00
docs/shader-api Nobody Else Shall Wonder 2025-01-05 11:19:06 -08:00
fabric Tragedy of the commons 2025-01-18 15:00:33 -06:00
forge Vanillinization 2025-01-23 12:14:01 -06:00
gradle/wrapper Backport changes from 1.21.1 (#265) 2024-10-18 20:29:43 -07:00
vanillinFabric Suddenly: mod compat 2025-01-24 11:49:59 -06:00
vanillinForge Suddenly: mod compat 2025-01-24 11:49:59 -06:00
.editorconfig Automated testing (#269) 2024-11-03 17:57:47 -08:00
.gitattributes Squish 2024-03-07 19:08:15 -08:00
.gitignore fix loom version getting (#254) 2024-09-09 19:11:05 -07:00
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gradle.properties Merge remote-tracking branch 'origin/1.20.1/text-visual' into 1.20.1/dev 2025-01-23 12:07:07 -06:00
gradlew Backport changes from 1.21.1 (#265) 2024-10-18 20:29:43 -07:00
gradlew.bat Backport changes from 1.21.1 (#265) 2024-10-18 20:29:43 -07:00
javadoc-options.txt Use central javadoc-options file 2024-05-17 08:43:56 -07:00
LICENSE.md All your script are belong to us 2024-05-17 08:43:56 -07:00
README.md Lookin good 2024-12-24 17:22:32 -08:00
settings.gradle.kts Add foojay resolver 2025-01-21 17:23:56 -06:00

Logo by jnix

Flywheel

Reinventing the wheel so you don't have to.
Jenkins License
Discord Curseforge Downloads Modrinth

About

The goal of this project is to provide tools for mod developers so they no longer have to worry about performance, or limitations of Minecraft's archaic rendering engine. That said, this is primarily an outlet for me to have fun with graphics programming.

Instancing

Flywheel provides an alternate, unified path for entity and block entity rendering that takes advantage of GPU instancing. Flywheel gives the developer the flexibility to define their instance formats and write custom shaders to ingest that data.

To accommodate the developer and leave more in the hands of the engine, Flywheel provides a custom shader loading and templating system to hide the details of the CPU/GPU interface.

Getting Started (For Developers)

Add the following repo and dependency to your build.gradle:

repositories {
    maven {
        name "tterrag maven"
        url "https://maven.tterrag.com/"
    }
}

dependencies {
    compileOnly fg.deobf("dev.engine_room.flywheel:flywheel-forge-api-${minecraft_version}:${flywheel_version}")
    runtimeOnly fg.deobf("dev.engine_room.flywheel:flywheel-forge-${minecraft_version}:${flywheel_version}")
}

${flywheel_version} gets replaced by the version of Flywheel you want to use, eg. 1.0.0-beta

${minecraft_version} gets replaced by the version of Minecraft you're on, eg. 1.20.1

For a list of available Flywheel versions, you can check the maven.

If you aren't using mixed mappings (or just want to be safe), add the following properties to your run configurations:

property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"

This ensures that Flywheel's mixins get properly loaded in your dev env.