Flywheel mirror in case github ever goes down
Go to file
simibubi 9fe1d85199 Reworked belt processing and interfacing
- Removed the IBeltAttachment system
- Item processing on belts is now a TE behaviour
- Added TE behaviour for allowing belts (and similar) to directly insert items
- Massive refactor to the Belts' inventory
- Fixed fast moving items missing their processing step
- Saws, Basins, Crushing Wheels, Belts and Crafters now interact through the new behaviour rather than hard-coded interactions
- Fixed items (visually) disappearing on saws while queueing up
- Items on belts now back up a little further away from the end of the belt
2020-06-26 21:38:10 +02:00
gradle/wrapper
src Reworked belt processing and interfacing 2020-06-26 21:38:10 +02:00
.gitattributes Force generated jsons to check out with LF line endings on Windows 2020-05-14 21:12:58 -04:00
.gitignore BlockState gen progress 2020-05-12 14:06:50 +02:00
build.gradle Comment out changelog debugging code 2020-06-09 19:45:38 -04:00
changelog.txt Readying up 0.2.4d 2020-06-14 00:14:06 +02:00
gradle.properties Tagging Changes 2020-06-19 18:37:11 +02:00
gradlew
gradlew.bat
LICENSE
README.md Update README.md 2020-05-18 13:42:44 +02:00

Logo

Create
Patreon Supported Versions License Discord Curseforge Downloads

Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.

The added elements of tech are designed to leave as many design choices to the player as possible, where item processing doesn't happen inside a single block with funny textures, it requires a set of actors working together in many possible arrangements.

Check out the wiki and in-game Tool-tips for further info on how to use these features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.

  • Support for Minecraft 1.12: Not planned
  • Support for Minecraft 1.15: Porting work is in Progress!
  • Support for Fabric: Not planned

Find out more about Create on our Project Page