mirror of
https://github.com/Jozufozu/Flywheel.git
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a42c027b6f
- Fix Resources not being closed properly - Change versioning scheme to match Create - Add LICENSE to built jar - Fix mods.toml version sync - Move JOML code to non-src directory - Update Gradle - Organize imports
329 lines
14 KiB
Java
329 lines
14 KiB
Java
/*
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* The MIT License
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*
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* Copyright (c) 2016-2021 Kai Burjack
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.jozufozu.flywheel.repack.joml;
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import java.util.ArrayList;
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import java.util.BitSet;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.List;
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/**
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* Class for polygon/point intersection tests when testing many points against one or many static concave or convex, simple polygons.
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* <p>
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* This is an implementation of the algorithm described in <a href="http://alienryderflex.com/polygon/">http://alienryderflex.com</a> and augmented with using a
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* custom interval tree to avoid testing all polygon edges against a point, but only those that intersect the imaginary ray along the same y co-ordinate of the
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* search point. This algorithm additionally also supports multiple polygons.
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* <p>
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* This class is thread-safe and can be used in a multithreaded environment when testing many points against the same polygon concurrently.
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* <p>
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* Reference: <a href="http://alienryderflex.com/polygon/">http://alienryderflex.com</a>
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*
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* @author Kai Burjack
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*/
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public class PolygonsIntersection {
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static class ByStartComparator implements Comparator {
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public int compare(Object o1, Object o2) {
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Interval i1 = (Interval) o1;
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Interval i2 = (Interval) o2;
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return Float.compare(i1.start, i2.start);
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}
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}
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static class ByEndComparator implements Comparator {
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public int compare(Object o1, Object o2) {
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Interval i1 = (Interval) o1;
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Interval i2 = (Interval) o2;
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return Float.compare(i2.end, i1.end);
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}
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}
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static class Interval {
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float start, end;
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int i, j, polyIndex;
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}
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static class IntervalTreeNode {
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float center;
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float childrenMinMax;
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IntervalTreeNode left;
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IntervalTreeNode right;
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List/* <Interval> */ byBeginning;
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List/* <Interval> */ byEnding;
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static boolean computeEvenOdd(float[] verticesXY, Interval ival, float x, float y, boolean evenOdd, BitSet inPolys) {
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boolean newEvenOdd = evenOdd;
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int i = ival.i;
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int j = ival.j;
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float yi = verticesXY[2 * i + 1];
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float yj = verticesXY[2 * j + 1];
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float xi = verticesXY[2 * i + 0];
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float xj = verticesXY[2 * j + 0];
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if ((yi < y && yj >= y || yj < y && yi >= y) && (xi <= x || xj <= x)) {
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float xDist = xi + (y - yi) / (yj - yi) * (xj - xi) - x;
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newEvenOdd ^= xDist < 0.0f;
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if (newEvenOdd != evenOdd && inPolys != null) {
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inPolys.flip(ival.polyIndex);
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}
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}
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return newEvenOdd;
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}
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boolean traverse(float[] verticesXY, float x, float y, boolean evenOdd, BitSet inPolys) {
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boolean newEvenOdd = evenOdd;
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if (y == center && byBeginning != null) {
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int size = byBeginning.size();
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for (int b = 0; b < size; b++) {
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Interval ival = (Interval) byBeginning.get(b);
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newEvenOdd = computeEvenOdd(verticesXY, ival, x, y, newEvenOdd, inPolys);
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}
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} else if (y < center) {
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if (left != null && left.childrenMinMax >= y)
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newEvenOdd = left.traverse(verticesXY, x, y, newEvenOdd, inPolys);
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if (byBeginning != null) {
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int size = byBeginning.size();
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for (int b = 0; b < size; b++) {
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Interval ival = (Interval) byBeginning.get(b);
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if (ival.start > y)
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break;
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newEvenOdd = computeEvenOdd(verticesXY, ival, x, y, newEvenOdd, inPolys);
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}
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}
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} else if (y > center) {
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if (right != null && right.childrenMinMax <= y)
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newEvenOdd = right.traverse(verticesXY, x, y, newEvenOdd, inPolys);
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if (byEnding != null) {
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int size = byEnding.size();
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for (int b = 0; b < size; b++) {
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Interval ival = (Interval) byEnding.get(b);
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if (ival.end < y)
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break;
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newEvenOdd = computeEvenOdd(verticesXY, ival, x, y, newEvenOdd, inPolys);
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}
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}
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}
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return newEvenOdd;
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}
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}
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private static final ByStartComparator byStartComparator = new ByStartComparator();
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private static final ByEndComparator byEndComparator = new ByEndComparator();
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protected final float[] verticesXY;
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private float minX, minY, maxX, maxY;
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private float centerX, centerY, radiusSquared;
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private IntervalTreeNode tree;
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/**
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* Create a new {@link PolygonsIntersection} object with the given polygon vertices.
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* <p>
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* The <code>verticesXY</code> array contains the x and y coordinates of all vertices. This array will not be copied so its content must remain constant for
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* as long as the PolygonPointIntersection is used with it.
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*
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* @param verticesXY
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* contains the x and y coordinates of all vertices
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* @param polygons
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* defines the start vertices of a new polygon. The first vertex of the first polygon is always the
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* vertex with index 0. In order to define a hole simply define a polygon that is completely inside another polygon
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* @param count
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* the number of vertices to use from the <code>verticesXY</code> array, staring with index 0
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*/
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public PolygonsIntersection(float[] verticesXY, int[] polygons, int count) {
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this.verticesXY = verticesXY;
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// Do all the allocations and initializations during this constructor
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preprocess(count, polygons);
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}
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private IntervalTreeNode buildNode(List intervals, float center) {
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List left = null;
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List right = null;
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List byStart = null;
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List byEnd = null;
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float leftMin = 1E38f, leftMax = -1E38f, rightMin = 1E38f, rightMax = -1E38f;
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float thisMin = 1E38f, thisMax = -1E38f;
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for (int i = 0; i < intervals.size(); i++) {
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Interval ival = (Interval) intervals.get(i);
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if (ival.start < center && ival.end < center) {
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if (left == null)
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left = new ArrayList();
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left.add(ival);
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leftMin = leftMin < ival.start ? leftMin : ival.start;
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leftMax = leftMax > ival.end ? leftMax : ival.end;
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} else if (ival.start > center && ival.end > center) {
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if (right == null)
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right = new ArrayList();
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right.add(ival);
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rightMin = rightMin < ival.start ? rightMin : ival.start;
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rightMax = rightMax > ival.end ? rightMax : ival.end;
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} else {
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if (byStart == null || byEnd == null) {
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byStart = new ArrayList();
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byEnd = new ArrayList();
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}
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thisMin = ival.start < thisMin ? ival.start : thisMin;
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thisMax = ival.end > thisMax ? ival.end : thisMax;
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byStart.add(ival);
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byEnd.add(ival);
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}
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}
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if (byStart != null) {
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Collections.sort(byStart, byStartComparator);
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Collections.sort(byEnd, byEndComparator);
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}
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IntervalTreeNode tree = new IntervalTreeNode();
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tree.byBeginning = byStart;
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tree.byEnding = byEnd;
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tree.center = center;
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if (left != null) {
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tree.left = buildNode(left, (leftMin + leftMax) / 2.0f);
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tree.left.childrenMinMax = leftMax;
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}
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if (right != null) {
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tree.right = buildNode(right, (rightMin + rightMax) / 2.0f);
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tree.right.childrenMinMax = rightMin;
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}
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return tree;
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}
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private void preprocess(int count, int[] polygons) {
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int i, j = 0;
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minX = minY = 1E38f;
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maxX = maxY = -1E38f;
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List intervals = new ArrayList(count);
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int first = 0;
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int currPoly = 0;
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for (i = 1; i < count; i++) {
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if (polygons != null && polygons.length > currPoly && polygons[currPoly] == i) {
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/* New polygon starts. End the current. */
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float prevy = verticesXY[2 * (i - 1) + 1];
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float firsty = verticesXY[2 * first + 1];
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Interval ival = new Interval();
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ival.start = prevy < firsty ? prevy : firsty;
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ival.end = firsty > prevy ? firsty : prevy;
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ival.i = i - 1;
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ival.j = first;
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ival.polyIndex = currPoly;
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intervals.add(ival);
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first = i;
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currPoly++;
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i++;
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j = i - 1;
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}
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float yi = verticesXY[2 * i + 1];
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float xi = verticesXY[2 * i + 0];
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float yj = verticesXY[2 * j + 1];
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minX = xi < minX ? xi : minX;
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minY = yi < minY ? yi : minY;
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maxX = xi > maxX ? xi : maxX;
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maxY = yi > maxY ? yi : maxY;
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Interval ival = new Interval();
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ival.start = yi < yj ? yi : yj;
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ival.end = yj > yi ? yj : yi;
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ival.i = i;
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ival.j = j;
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ival.polyIndex = currPoly;
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intervals.add(ival);
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j = i;
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}
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// Close current polygon
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float yi = verticesXY[2 * (i - 1) + 1];
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float xi = verticesXY[2 * (i - 1) + 0];
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float yj = verticesXY[2 * first + 1];
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minX = xi < minX ? xi : minX;
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minY = yi < minY ? yi : minY;
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maxX = xi > maxX ? xi : maxX;
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maxY = yi > maxY ? yi : maxY;
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Interval ival = new Interval();
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ival.start = yi < yj ? yi : yj;
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ival.end = yj > yi ? yj : yi;
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ival.i = i - 1;
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ival.j = first;
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ival.polyIndex = currPoly;
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intervals.add(ival);
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// compute bounding sphere and rectangle
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centerX = (maxX + minX) * 0.5f;
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centerY = (maxY + minY) * 0.5f;
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float dx = maxX - centerX;
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float dy = maxY - centerY;
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radiusSquared = dx * dx + dy * dy;
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// build interval tree
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tree = buildNode(intervals, centerY);
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}
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/**
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* Test whether the given point <code>(x, y)</code> lies inside any polygon stored in this {@link PolygonsIntersection} object.
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* <p>
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* This method is thread-safe and can be used to test many points concurrently.
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* <p>
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* In order to obtain the index of the polygon the point is inside of, use {@link #testPoint(float, float, BitSet)}
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*
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* @see #testPoint(float, float, BitSet)
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*
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* @param x
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* the x coordinate of the point to test
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* @param y
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* the y coordinate of the point to test
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* @return <code>true</code> iff the point lies inside any polygon; <code>false</code> otherwise
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*/
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public boolean testPoint(float x, float y) {
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return testPoint(x, y, null);
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}
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/**
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* Test whether the given point <code>(x, y)</code> lies inside any polygon stored in this {@link PolygonsIntersection} object.
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* <p>
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* This method is thread-safe and can be used to test many points concurrently.
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*
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* @param x
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* the x coordinate of the point to test
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* @param y
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* the y coordinate of the point to test
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* @param inPolys
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* if not <code>null</code> then the <i>i</i>-th bit is set if the given point is inside the <i>i</i>-th polygon
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* @return <code>true</code> iff the point lies inside the polygon and not inside a hole; <code>false</code> otherwise
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*/
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public boolean testPoint(float x, float y, BitSet inPolys) {
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// check bounding sphere first
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float dx = (x - centerX);
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float dy = (y - centerY);
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if (inPolys != null)
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inPolys.clear();
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if (dx * dx + dy * dy > radiusSquared)
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return false;
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// check bounding box next
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if (maxX < x || maxY < y || minX > x || minY > y)
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return false;
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// ask interval tree for all polygon edges intersecting 'y' and perform
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// the even/odd/crosscutting/raycast algorithm on them and also return
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// the polygon index of the polygon the point is in by setting the appropriate
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// bit in the given BitSet.
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boolean res = tree.traverse(verticesXY, x, y, false, inPolys);
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return res;
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}
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}
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