mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-12-27 07:26:48 +01:00
115 lines
3.9 KiB
Text
115 lines
3.9 KiB
Text
0.6.8:
|
|
Fixes
|
|
- Fix colored vertices being incorrectly rendered through instancing
|
|
- Fix some miscellaneous bugs with sodium/rubidium
|
|
- Fix memory leak associated with model storage
|
|
Technical/API
|
|
- Memory for models is freed when they are no longer in use
|
|
- Element buffers now deal in raw gl handles
|
|
- Element buffers are no longer considered part of state resoration
|
|
- Quad -> Tri element buffer properly resets itself
|
|
|
|
0.6.7:
|
|
...is 1.19 only :ioa:
|
|
|
|
0.6.6:
|
|
Fixes
|
|
- Fix instanced entities not rendering correctly when chunk loading is slow
|
|
Technical/API
|
|
- GL state is more reliably managed
|
|
- Slight memory improvements when using Iris/Oculus through lazy instatiation
|
|
|
|
0.6.5:
|
|
Fixes
|
|
- Fix crash with batching backend and Rubidium
|
|
|
|
0.6.4:
|
|
Fixes
|
|
- Fix shader detection with oculus
|
|
Technical/API
|
|
- LightUpdater is simplified to increase reliability and reflect how it is actually used
|
|
- ModelUtil is superseded by model builders, to be improved more in 0.7.0
|
|
- VertexLists now copy input buffers to reduce memory usage
|
|
|
|
0.6.3:
|
|
Technical/API
|
|
- Light updates are now processed in parallel.
|
|
- The light updater is now more selective of the levels it processes, fixing a memory leak.
|
|
|
|
0.6.2:
|
|
Update to 1.18.2
|
|
|
|
0.6.1:
|
|
Fixes
|
|
- Fix crash when loading block entities for Flywheel to render, most common when exploring the end.
|
|
- Fix occasional visual artifacts when enabling optifine shaders.
|
|
Technical/API
|
|
- Added more debug information to the F3 screen.
|
|
- Distance update limiting can now be disabled.
|
|
|
|
0.6.0:
|
|
With this release, Flywheel is no longer needed on servers! Forge finally has client commands,
|
|
and the /flywheel command now takes advantage of this.
|
|
Fixes
|
|
- Fix crash when running with sodium/magnesium.
|
|
Technical/API
|
|
- Backend is now a static class.
|
|
- Shaders are now compiled on-the-fly and cached.
|
|
- Significantly reduced the amount of boilerplate needed in instancing shaders.
|
|
- Struct types no longer need to be registered ahead of time.
|
|
- Simplify unnecessarily complicated game state system.
|
|
|
|
0.5.1:
|
|
Fixes
|
|
- Fix crash on resource reload with backend off
|
|
- Fix artifacts while using Optifine shaders
|
|
- Fix crash when trying to access biomes in a VirtualRenderWorld
|
|
Technical/API
|
|
- Refactor instance renderer registration to separate client and server logic (thanks Pepper!)
|
|
- VirtualRenderWorlds now have a "biomeOffset" field which gets added when looking up biomes
|
|
- Added GlStateTracker which hooks into GlStateManager to track changes in buffer, vertex array, and program bindings
|
|
|
|
0.5.0a:
|
|
Fixes
|
|
- Address crash experienced by some users while rendering any tile.
|
|
- Fix crash caused by loading a world with flywheel backend off.
|
|
|
|
0.5.0:
|
|
New
|
|
- Added parallel batching backend, effectively a CPU instancer.
|
|
- Now partially compatible with starlight.
|
|
Technical/API
|
|
- Much more flexible vertex formats.
|
|
- Do instance updates/ticking entirely async.
|
|
|
|
0.4.2-rc:
|
|
Fixes
|
|
- Partially fix crash on intel and mesa drivers (needs Create to update)
|
|
- Fix garbage rendering on AMD GPUs
|
|
|
|
0.4.1:
|
|
Update to 1.18.1
|
|
Changes
|
|
- Use cylindrical fog to match vanilla
|
|
Fixes
|
|
- Fix crash affecting systems that don't support persistent mapping
|
|
- Fix crash when Create contraptions extend below Y=0
|
|
- Fix Create contraptions having misaligned light when launched after world load
|
|
- Fix minecarts disappearing on chunk reload
|
|
|
|
0.4.0:
|
|
Update to 1.18
|
|
Fixes
|
|
- Fix potential nullpointer rendering breaking overlay
|
|
- Fix inconsistency in minecart model
|
|
- Fix memory leak when instance worlds get reset
|
|
Technical/API
|
|
- No more MaterialSpec, everything is StructType
|
|
- Move most user facing interfaces to flywheel.api package
|
|
- Refactor InstanceData to have no package private fields
|
|
- Rename many interfaces
|
|
- All materials use the same vertex format: UNLIT_MODEL
|
|
- call #tick and #beginFrame on instance creation
|
|
- Fixes weird delay in object appearance when reloading chunks
|
|
- Add instances when chunks are built for rendering
|
|
- Server worlds are not flywheel worlds
|