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- Expose light in the shader api - flw_light - for builtin smooth lighting, faster than can be implemented by materials alone - flw_lightFetch - for materials that want to go crazy, access to raw data
20 lines
557 B
GLSL
20 lines
557 B
GLSL
#include "flywheel:api/material.glsl"
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#include "flywheel:api/common.glsl"
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vec4 flw_vertexPos;
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vec4 flw_vertexColor;
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vec2 flw_vertexTexCoord;
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ivec2 flw_vertexOverlay;
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vec2 flw_vertexLight;
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vec3 flw_vertexNormal;
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/*const*/ FlwMaterial flw_material;
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// To be implemented by the instance shader.
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void flw_instanceVertex(FlwInstance i);
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// To be implemented by the instance cull shader.
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void flw_transformBoundingSphere(in FlwInstance i, inout vec3 center, inout float radius);
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// To be implemented by the material vertex shader.
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void flw_materialVertex();
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