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a5f49c6738
- Use way fewer memory barriers - I didn't realize that GL_SHADER_STORAGE_BARRIER_BIT was global instead of operating only on the currently bound buffers. Oh, well - Move apply program binding to IndirectDrawManager - Fix embedded instances flickering when first loading a world. Need to actually bind the matrix buffer for the cull shader. Not sure how it worked at all before - Minor styling/cleanup |
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build.gradle.kts |