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![]() - Batch IDs are stored in a separate buffer - Bounding spheres in draw command buffer, subject to change - Guard shader api files - Generate complete header for compute culler compiler - Move Frustum UBO to uniform shader/provider |
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.. | ||
context | ||
instance | ||
instancer | ||
material | ||
struct | ||
uniform | ||
vertex | ||
FlywheelWorld.java | ||
package-info.java | ||
RenderStage.java |