mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2025-01-10 22:36:06 +01:00
19824e7a3c
- Add DSA abstraction to GlBuffer - Move backing impls to their respective classes - Remove versioned package, move impls to appropriate package - Make fallback methods take no arguments - Do VAO check/bind in GlStateTracker - GlVertexArray actually checks the tracked info when binding attributes - Add separate enable* and setup* methods in VertexArray - Add support for DSA VAO with ARB instanced arrays incase there are some particularly cursed drivers out there - Misc. cleanup
50 lines
2.1 KiB
Java
50 lines
2.1 KiB
Java
package com.jozufozu.flywheel.backend;
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import com.jozufozu.flywheel.Flywheel;
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import com.jozufozu.flywheel.api.backend.Backend;
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import com.jozufozu.flywheel.backend.compile.IndirectPrograms;
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import com.jozufozu.flywheel.backend.compile.InstancingPrograms;
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import com.jozufozu.flywheel.backend.engine.batching.BatchingEngine;
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import com.jozufozu.flywheel.backend.engine.indirect.IndirectEngine;
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import com.jozufozu.flywheel.backend.engine.instancing.InstancingEngine;
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import com.jozufozu.flywheel.gl.GlCompat;
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import com.jozufozu.flywheel.lib.backend.SimpleBackend;
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import com.jozufozu.flywheel.lib.context.Contexts;
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import com.jozufozu.flywheel.lib.util.ShadersModHandler;
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import net.minecraft.ChatFormatting;
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import net.minecraft.network.chat.TextComponent;
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public class Backends {
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/**
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* Use a thread pool to buffer instances in parallel on the CPU.
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*/
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public static final Backend BATCHING = SimpleBackend.builder()
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.engineMessage(new TextComponent("Using Batching Engine").withStyle(ChatFormatting.GREEN))
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.engineFactory(level -> new BatchingEngine(256))
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.supported(() -> !ShadersModHandler.isShaderPackInUse())
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.register(Flywheel.rl("batching"));
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/**
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* Use GPU instancing to render everything.
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*/
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public static final Backend INSTANCING = SimpleBackend.builder()
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.engineMessage(new TextComponent("Using Instancing Engine").withStyle(ChatFormatting.GREEN))
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.engineFactory(level -> new InstancingEngine(256, Contexts.WORLD))
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.fallback(() -> Backends.BATCHING)
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.supported(() -> !ShadersModHandler.isShaderPackInUse() && GlCompat.supportsInstancing() && InstancingPrograms.allLoaded())
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.register(Flywheel.rl("instancing"));
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/**
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* Use Compute shaders to cull instances.
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*/
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public static final Backend INDIRECT = SimpleBackend.builder()
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.engineMessage(new TextComponent("Using Indirect Engine").withStyle(ChatFormatting.GREEN))
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.engineFactory(level -> new IndirectEngine(256))
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.fallback(() -> Backends.INSTANCING)
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.supported(() -> !ShadersModHandler.isShaderPackInUse() && GlCompat.supportsIndirect() && IndirectPrograms.allLoaded())
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.register(Flywheel.rl("indirect"));
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public static void init() {
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}
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}
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