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b400229ea4
- renderCrumblingInstances accepts a list. - Implement crumbling for InstancingEngine. - It's ugly. - Track what draw calls belong with what instancers. - DrawCalls lazily create a second VAO for one-off rendering. - Bind instance vbo with offset to scratch VAO to emulate a draw with baseInstance. - Ignore discard predicate in crumbling context. - SimpleContext takes a Consumer to set sampler bindings. - Fix debugCrumbling command. - Compile shaders against all contexts. Side note: not sure if Context is the right place for crumbling. It feels like it should be a material, but I don't know how that would work. |
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BackendArgument.java | ||
FlwCommands.java | ||
FlwConfig.java |