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https://github.com/Jozufozu/Flywheel.git
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b7ec884b9c
- Shaders can now reference other files with #flwinclude <"...">. - Shaders are now located in assets/flywheel/shaders. - Include paths are namespaced (a la ResourceLocation) and relative to the flywheel shaders root folder. - Optimized glsl rotations using quaternions (when applicable) and vectorized matrix construction. - Vectorize diffuse lighting calculations. - Micro optimization in SmartTileEntity.java |
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.. | ||
advancement | ||
block | ||
collision | ||
command | ||
config | ||
data | ||
fluid | ||
gui | ||
item | ||
mixin | ||
networking | ||
ponder | ||
render | ||
renderState | ||
tileEntity | ||
utility | ||
worldgen | ||
ResourceReloadHandler.java |