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60b3d99a43
- Add flw_vertexDiffuse and flw_fragDiffuse to glsl api. - Compute/apply diffuse in the fragment shader. - Move common glsl between instancing/indirect to common.vert/.frag. - Add a pittance more documentation to api spec. - Sneak in a block to build.gradle to always download sources/javadoc. |
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fragment.glsl | ||
material.glsl | ||
vertex.glsl |