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c37158efd6
- ModelPools no longer undbind their buffer during construction, as state should be maintained externally - Call BufferUploader#reset at the end of renderChunkLayer to partially fix crash rendering contraptions - Remove Engine#getName, it was replaced by FlwEngine |
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.. | ||
atlas | ||
light | ||
matrix | ||
BlockEntityTypeMixin.java | ||
BufferBuilderMixin.java | ||
BufferUploaderMixin.java | ||
CameraMixin.java | ||
CancelEntityRenderMixin.java | ||
ChunkRebuildHooksMixin.java | ||
EntityTypeMixin.java | ||
FixFabulousDepthMixin.java | ||
FrustumMixin.java | ||
GlStateManagerMixin.java | ||
InstanceAddMixin.java | ||
InstanceRemoveMixin.java | ||
LevelRendererAccessor.java | ||
LevelRendererMixin.java | ||
PausedPartialTickAccessor.java | ||
RenderTexturesMixin.java | ||
RenderTypeMixin.java | ||
ShaderCloseMixin.java |