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![]() - Use vanilla light directions for diffuse lighting - Copy mc's glsl code for it, but assume directions are normalized - Add command/config to toggle use of light directions vs chunk accurate diffuse - Always use shade in getItemMaterial - Do not reload resource packs when updating light smoothness config, we don't need to anymore with lazy compilation |
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api/java/dev/engine_room/flywheel/api/event | ||
backend/java/dev/engine_room/flywheel/backend | ||
lib/java/dev/engine_room/flywheel/lib/model/baked | ||
main |