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![]() - Implement mboit on indirect - Has issues when many high alpha fragments are stacked on top of each other. The transmittance function explodes to zero, and we end up just writing out black in the second pass. - Other than that, I think the approach is very sound but hopefully a solution can be found - Needs some clean up work with instancing, and in fact I think mboit can be implemented on GL3.2, whereas wboit relied on extensions or GL4.0 |
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