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cdfddba35a
- InstancingEngine takes over tracking individual draw calls - Many draw calls are associated with a single ShaderState - Each ShaderState will bind one shader program - Make Material a record - Inline Renderable and move InstancedModel.Layer to DrawCall |
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.. | ||
instance | ||
material | ||
struct | ||
vertex | ||
FlywheelWorld.java | ||
InstancedPart.java | ||
Instancer.java | ||
InstancerFactory.java | ||
InstancerManager.java | ||
MaterialGroup.java | ||
package-info.java |