mirror of
https://github.com/Jozufozu/Flywheel.git
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d0c6669a49
- Give material fragment shaders a use - Add new variables to api/fragment.glsl - Add flw_initFragment to context shaders - Add flw_vertexOverlay - Normalize flw_vertexLight - Values are now [0, 1] where 0 is no light and 1 is max light - All light values sent to layout shaders and instance shaders are now [0, 15] and not normalized - Remove util/light.glsl - Rename program samplers - Add FileResolution.isWeak() - Add BackendType.getShortName() - Tweak default material - Move ShaderField to parse package - Organize imports |
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.. | ||
api | ||
backend | ||
config | ||
core | ||
event | ||
light | ||
mixin | ||
util | ||
vanilla | ||
Flywheel.java |