mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-10 12:34:11 +01:00
75 lines
2.9 KiB
Plaintext
75 lines
2.9 KiB
Plaintext
0.2.1:
|
|
Fixes
|
|
- Potential fix for many issues caused by optimized chunk accesses
|
|
New
|
|
- Added config+command to disable chunk access optimization
|
|
|
|
0.2.0:
|
|
New
|
|
- Flywheel driven shulker box rendering
|
|
- Optimize chunk accesses by caching previous result
|
|
- Further optimize flywheel rendered objects through parallel updates
|
|
Changes
|
|
- Distant objects are update throttled according to the sequence of prime numbers, smoothing out updates
|
|
- Rename normalOverlay to debugNormals, make naming consistent across command and config
|
|
Fixes
|
|
- Fix issue causing modded banner patterns to all have missing textures
|
|
Technical/API
|
|
- Reorganize, simplify, and document everything in the MaterialManager tree
|
|
- MaterialManagers associate RenderStates with MaterialGroups
|
|
- Proper support for rendering in different layers (SOLID, CUTOUT, and TRANSPARENT)
|
|
- New methods in MaterialManager to accommodate these changes
|
|
- Deprecate old functions in MaterialManager in favor of new ones using MaterialGroups
|
|
- InstanceDatas can be transferred to other Instancers via "instance stealing"
|
|
- Abstraction for models, IModel
|
|
- Easier to use, and gives Flywheel more freedom to optimize
|
|
- Buffered models directly consume IModels
|
|
- Added BlockModel, renders a single block
|
|
- Added WorldModel, renders many blocks given a world instance
|
|
- Cuboids can be inverted across Y and Z, used by many vanilla models for some reason
|
|
- TransformStack scaling
|
|
- VecBuffer coloring
|
|
- Add more information to RenderLayerEvent and BeginFrameEvent
|
|
|
|
0.1.1:
|
|
New
|
|
- Flywheel driven chest and bell rendering, ~20x performance improvement in contrived cases
|
|
Fixes
|
|
- Fix crash rendering breaking overlay after reloading resource packs
|
|
Technical/API
|
|
- Deprecate instance registration functions in favor of builders
|
|
- Refactor breaking overlay renderer to be cleaner and more contained
|
|
- Move per-world material managers out of WorldContext into InstancedRenderDispatcher
|
|
- Add helper for getting information about texture atlases
|
|
- Add more debug information for shader loading
|
|
- Delete shaders after they're linked to programs
|
|
|
|
0.1.0:
|
|
Fixes
|
|
- Render layer events are always dispatched, even when the backend is disabled
|
|
- Fix a crash when light updates occur close to the world height
|
|
- Fix issue with optifine shaders
|
|
- Fix PartialModels not being initialized
|
|
|
|
0.0.3:
|
|
New
|
|
- Include the logo in the mod
|
|
- Prevent Minecraft from nuking the depth buffer on fabulous graphics
|
|
- Add some more debug information when shader compilation fails
|
|
Fixes
|
|
- Fix startup crash with intel drivers
|
|
- Fix startup crash with optifine
|
|
- Fix crash on server start
|
|
- Fix "unknown custom packet identifier" errors
|
|
- Fix crash on resource reload
|
|
|
|
0.0.2:
|
|
New
|
|
- Added /flywheel backend command to replace /create experimentalRendering
|
|
- Added /flywheel normalOverlay command
|
|
- Added basic config
|
|
- New logo (thanks, bumble_dani!)
|
|
|
|
0.0.1:
|
|
- Initial release
|