Flywheel/src/main/java/com/jozufozu/flywheel/util/RenderUtil.java
Jozsef 6817ddec45 Pre-port tasks I
- Rename Client to FlywheelClient
 - Remove Shadow plugin
 - Remove generated source set
 - Remove unused properties in gradle.properties
 - Organize all imports
 - Thanks for the list pepper!
2021-06-30 12:43:54 -07:00

63 lines
2.2 KiB
Java

package com.jozufozu.flywheel.util;
import java.util.function.Supplier;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.util.Direction;
import net.minecraft.util.math.vector.Matrix3f;
import net.minecraft.util.math.vector.Matrix4f;
import net.minecraft.util.math.vector.Vector3f;
public class RenderUtil {
public static int nextPowerOf2(int a) {
int h = Integer.highestOneBit(a);
return (h == a) ? h : (h << 1);
}
public static boolean isPowerOf2(int n) {
int b = n & (n - 1);
return b == 0 && n != 0;
}
public static double lengthSqr(double x, double y, double z) {
return x * x + y * y + z * z;
}
public static double length(double x, double y, double z) {
return Math.sqrt(lengthSqr(x, y, z));
}
public static float[] writeMatrixStack(MatrixStack stack) {
return writeMatrixStack(stack.peek()
.getModel(), stack.peek()
.getNormal());
}
// GPUs want matrices in column major order.
public static float[] writeMatrixStack(Matrix4f model, Matrix3f normal) {
return new float[]{model.a00, model.a10, model.a20, model.a30, model.a01, model.a11, model.a21, model.a31, model.a02, model.a12, model.a22, model.a32, model.a03, model.a13, model.a23, model.a33, normal.a00, normal.a10, normal.a20, normal.a01, normal.a11, normal.a21, normal.a02, normal.a12, normal.a22,};
}
public static float[] writeMatrix(Matrix4f model) {
return new float[]{model.a00, model.a10, model.a20, model.a30, model.a01, model.a11, model.a21, model.a31, model.a02, model.a12, model.a22, model.a32, model.a03, model.a13, model.a23, model.a33,};
}
public static Supplier<MatrixStack> rotateToFace(Direction facing) {
return () -> {
MatrixStack stack = new MatrixStack();
// MatrixStacker.of(stack)
// .centre()
// .rotateY(AngleHelper.horizontalAngle(facing))
// .rotateX(AngleHelper.verticalAngle(facing))
// .unCentre();
stack.peek()
.getModel()
.setTranslation(0.5f, 0.5f, 0.5f);
stack.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(AngleHelper.horizontalAngle(facing)));
stack.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(AngleHelper.verticalAngle(facing)));
stack.translate(-0.5f, -0.5f, -0.5f);
return stack;
};
}
}