mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-10 12:34:11 +01:00
a42c027b6f
- Fix Resources not being closed properly - Change versioning scheme to match Create - Add LICENSE to built jar - Fix mods.toml version sync - Move JOML code to non-src directory - Update Gradle - Organize imports
1132 lines
31 KiB
Java
1132 lines
31 KiB
Java
/*
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* The MIT License
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*
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* Copyright (c) 2015-2021 Richard Greenlees
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.jozufozu.flywheel.repack.joml;
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import java.io.Externalizable;
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import java.io.IOException;
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import java.io.ObjectInput;
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import java.io.ObjectOutput;
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import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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import java.text.DecimalFormat;
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import java.text.NumberFormat;
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/**
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* Contains the definition of a Vector comprising 3 ints and associated
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* transformations.
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*
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* @author Richard Greenlees
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* @author Kai Burjack
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* @author Hans Uhlig
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*/
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public class Vector3i implements Externalizable, Cloneable, Vector3ic {
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private static final long serialVersionUID = 1L;
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/**
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* The x component of the vector.
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*/
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public int x;
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/**
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* The y component of the vector.
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*/
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public int y;
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/**
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* The z component of the vector.
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*/
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public int z;
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/**
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* Create a new {@link Vector3i} of <code>(0, 0, 0)</code>.
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*/
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public Vector3i() {
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}
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/**
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* Create a new {@link Vector3i} and initialize all three components with
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* the given value.
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*
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* @param d
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* the value of all three components
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*/
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public Vector3i(int d) {
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this.x = d;
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this.y = d;
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this.z = d;
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}
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/**
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* Create a new {@link Vector3i} with the given component values.
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*
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* @param x
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* the value of x
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* @param y
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* the value of y
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* @param z
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* the value of z
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*/
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public Vector3i(int x, int y, int z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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/**
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* Create a new {@link Vector3i} with the same values as <code>v</code>.
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*
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* @param v
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* the {@link Vector3ic} to copy the values from
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*/
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public Vector3i(Vector3ic v) {
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this.x = v.x();
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this.y = v.y();
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this.z = v.z();
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}
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/**
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* Create a new {@link Vector3i} with the first two components from the
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* given <code>v</code> and the given <code>z</code>
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*
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* @param v
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* the {@link Vector2ic} to copy the values from
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* @param z
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* the z component
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*/
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public Vector3i(Vector2ic v, int z) {
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this.x = v.x();
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this.y = v.y();
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this.z = z;
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}
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/**
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* Create a new {@link Vector3i} with the given component values and
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* round using the given {@link RoundingMode}.
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*
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* @param x
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* the value of x
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* @param y
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* the value of y
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* @param z
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* the value of z
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* @param mode
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* the {@link RoundingMode} to use
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*/
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public Vector3i(float x, float y, float z, int mode) {
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this.x = Math.roundUsing(x, mode);
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this.y = Math.roundUsing(y, mode);
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this.z = Math.roundUsing(z, mode);
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}
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/**
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* Create a new {@link Vector3i} with the given component values and
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* round using the given {@link RoundingMode}.
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*
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* @param x
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* the value of x
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* @param y
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* the value of y
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* @param z
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* the value of z
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* @param mode
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* the {@link RoundingMode} to use
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*/
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public Vector3i(double x, double y, double z, int mode) {
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this.x = Math.roundUsing(x, mode);
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this.y = Math.roundUsing(y, mode);
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this.z = Math.roundUsing(z, mode);
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}
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/**
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* Create a new {@link Vector3i} with the first two components from the
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* given <code>v</code> and the given <code>z</code> and round using the given {@link RoundingMode}.
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*
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* @param v
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* the {@link Vector2fc} to copy the values from
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* @param z
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* the z component
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* @param mode
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* the {@link RoundingMode} to use
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*/
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public Vector3i(Vector2fc v, float z, int mode) {
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this.x = Math.roundUsing(v.x(), mode);
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this.y = Math.roundUsing(v.y(), mode);
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this.z = Math.roundUsing(z, mode);
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}
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/**
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* Create a new {@link Vector3i} and initialize its components to the rounded value of
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* the given vector.
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*
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* @param v
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* the {@link Vector3fc} to round and copy the values from
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* @param mode
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* the {@link RoundingMode} to use
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*/
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public Vector3i(Vector3fc v, int mode) {
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this.x = Math.roundUsing(v.x(), mode);
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this.y = Math.roundUsing(v.y(), mode);
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this.z = Math.roundUsing(v.z(), mode);
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}
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/**
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* Create a new {@link Vector3i} with the first two components from the
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* given <code>v</code> and the given <code>z</code> and round using the given {@link RoundingMode}.
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*
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* @param v
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* the {@link Vector2dc} to copy the values from
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* @param z
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* the z component
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* @param mode
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* the {@link RoundingMode} to use
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*/
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public Vector3i(Vector2dc v, float z, int mode) {
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this.x = Math.roundUsing(v.x(), mode);
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this.y = Math.roundUsing(v.y(), mode);
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this.z = Math.roundUsing(z, mode);
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}
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/**
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* Create a new {@link Vector3i} and initialize its components to the rounded value of
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* the given vector.
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*
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* @param v
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* the {@link Vector3dc} to round and copy the values from
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* @param mode
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* the {@link RoundingMode} to use
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*/
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public Vector3i(Vector3dc v, int mode) {
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this.x = Math.roundUsing(v.x(), mode);
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this.y = Math.roundUsing(v.y(), mode);
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this.z = Math.roundUsing(v.z(), mode);
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}
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/**
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* Create a new {@link Vector3i} and initialize its three components from the first
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* three elements of the given array.
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*
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* @param xyz
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* the array containing at least three elements
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*/
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public Vector3i(int[] xyz) {
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this.x = xyz[0];
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this.y = xyz[1];
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this.z = xyz[2];
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}
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/**
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* Create a new {@link Vector3i} and read this vector from the supplied
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* {@link ByteBuffer} at the current buffer
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* {@link ByteBuffer#position() position}.
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* <p>
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* This method will not increment the position of the given ByteBuffer.
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* <p>
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* In order to specify the offset into the ByteBuffer at which the vector is
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* read, use {@link #Vector3i(int, ByteBuffer)}, taking the absolute
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* position as parameter.
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*
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* @see #Vector3i(int, ByteBuffer)
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*
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* @param buffer
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* values will be read in <code>x, y, z</code> order
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*/
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public Vector3i(ByteBuffer buffer) {
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MemUtil.INSTANCE.get(this, buffer.position(), buffer);
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}
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/**
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* Create a new {@link Vector3i} and read this vector from the supplied
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* {@link ByteBuffer} starting at the specified absolute buffer
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* position/index.
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* <p>
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* This method will not increment the position of the given ByteBuffer.
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*
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* @param index
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* the absolute position into the ByteBuffer
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* @param buffer
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* values will be read in <code>x, y, z</code> order
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*/
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public Vector3i(int index, ByteBuffer buffer) {
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MemUtil.INSTANCE.get(this, index, buffer);
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}
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/**
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* Create a new {@link Vector3i} and read this vector from the supplied
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* {@link IntBuffer} at the current buffer
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* {@link IntBuffer#position() position}.
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* <p>
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* This method will not increment the position of the given IntBuffer.
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* <p>
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* In order to specify the offset into the IntBuffer at which the vector is
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* read, use {@link #Vector3i(int, IntBuffer)}, taking the absolute position
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* as parameter.
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*
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* @see #Vector3i(int, IntBuffer)
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*
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* @param buffer
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* values will be read in <code>x, y, z</code> order
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*/
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public Vector3i(IntBuffer buffer) {
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MemUtil.INSTANCE.get(this, buffer.position(), buffer);
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}
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/**
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* Create a new {@link Vector3i} and read this vector from the supplied
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* {@link IntBuffer} starting at the specified absolute buffer
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* position/index.
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* <p>
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* This method will not increment the position of the given IntBuffer.
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*
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* @param index
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* the absolute position into the IntBuffer
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* @param buffer
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* values will be read in <code>x, y, z</code> order
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*/
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public Vector3i(int index, IntBuffer buffer) {
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MemUtil.INSTANCE.get(this, index, buffer);
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}
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public int x() {
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return this.x;
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}
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public int y() {
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return this.y;
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}
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public int z() {
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return this.z;
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}
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/**
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* Set the x, y and z components to match the supplied vector.
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*
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* @param v
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* contains the values of x, y and z to set
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* @return this
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*/
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public Vector3i set(Vector3ic v) {
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x = v.x();
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y = v.y();
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z = v.z();
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return this;
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}
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/**
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* Set this {@link Vector3i} to the values of v using {@link RoundingMode#TRUNCATE} rounding.
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* <p>
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* Note that due to the given vector <code>v</code> storing the components
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* in double-precision, there is the possibility to lose precision.
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*
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* @param v
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* the vector to copy from
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* @return this
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*/
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public Vector3i set(Vector3dc v) {
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this.x = (int) v.x();
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this.y = (int) v.y();
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this.z = (int) v.z();
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return this;
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}
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/**
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* Set this {@link Vector3i} to the values of v using the given {@link RoundingMode}.
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* <p>
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* Note that due to the given vector <code>v</code> storing the components
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* in double-precision, there is the possibility to lose precision.
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*
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* @param v
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* the vector to copy from
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* @param mode
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* the {@link RoundingMode} to use
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* @return this
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*/
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public Vector3i set(Vector3dc v, int mode) {
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this.x = Math.roundUsing(v.x(), mode);
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this.y = Math.roundUsing(v.y(), mode);
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this.z = Math.roundUsing(v.z(), mode);
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return this;
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}
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/**
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* Set this {@link Vector3i} to the values of v using the given {@link RoundingMode}.
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* <p>
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* Note that due to the given vector <code>v</code> storing the components
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* in double-precision, there is the possibility to lose precision.
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*
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* @param v
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* the vector to copy from
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* @param mode
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* the {@link RoundingMode} to use
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* @return this
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*/
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public Vector3i set(Vector3fc v, int mode) {
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this.x = Math.roundUsing(v.x(), mode);
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this.y = Math.roundUsing(v.y(), mode);
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this.z = Math.roundUsing(v.z(), mode);
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return this;
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}
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/**
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* Set the first two components from the given <code>v</code> and the z
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* component from the given <code>z</code>
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*
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* @param v
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* the {@link Vector2ic} to copy the values from
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* @param z
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* the z component
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* @return this
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*/
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public Vector3i set(Vector2ic v, int z) {
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this.x = v.x();
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this.y = v.y();
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this.z = z;
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return this;
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}
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/**
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* Set the x, y, and z components to the supplied value.
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*
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* @param d
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* the value of all three components
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* @return this
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*/
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public Vector3i set(int d) {
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this.x = d;
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this.y = d;
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this.z = d;
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return this;
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}
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/**
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* Set the x, y and z components to the supplied values.
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*
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* @param x
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* the x component
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* @param y
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* the y component
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* @param z
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* the z component
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* @return this
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*/
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public Vector3i set(int x, int y, int z) {
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this.x = x;
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this.y = y;
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this.z = z;
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return this;
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}
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/**
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* Set the three components of this vector to the first three elements of the given array.
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*
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* @param xyz
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* the array containing at least three elements
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* @return this
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*/
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public Vector3i set(int[] xyz) {
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this.x = xyz[0];
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this.y = xyz[1];
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this.z = xyz[2];
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return this;
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}
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/**
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* Read this vector from the supplied {@link ByteBuffer} at the current
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* buffer {@link ByteBuffer#position() position}.
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* <p>
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* This method will not increment the position of the given ByteBuffer.
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* <p>
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* In order to specify the offset into the ByteBuffer at which the vector is
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* read, use {@link #set(int, ByteBuffer)}, taking the absolute position as
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* parameter.
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*
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* @see #set(int, ByteBuffer)
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*
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* @param buffer
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* values will be read in <code>x, y, z</code> order
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* @return this
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*/
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public Vector3i set(ByteBuffer buffer) {
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MemUtil.INSTANCE.get(this, buffer.position(), buffer);
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return this;
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}
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/**
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* Read this vector from the supplied {@link ByteBuffer} starting at the
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* specified absolute buffer position/index.
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* <p>
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* This method will not increment the position of the given ByteBuffer.
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*
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* @param index
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* the absolute position into the ByteBuffer
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* @param buffer
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* values will be read in <code>x, y, z</code> order
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* @return this
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*/
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public Vector3i set(int index, ByteBuffer buffer) {
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MemUtil.INSTANCE.get(this, index, buffer);
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return this;
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}
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/**
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* Read this vector from the supplied {@link IntBuffer} at the current
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* buffer {@link IntBuffer#position() position}.
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* <p>
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* This method will not increment the position of the given IntBuffer.
|
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* <p>
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* In order to specify the offset into the IntBuffer at which the vector is
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* read, use {@link #set(int, IntBuffer)}, taking the absolute position as
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* parameter.
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*
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* @see #set(int, IntBuffer)
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*
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* @param buffer
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* values will be read in <code>x, y, z</code> order
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* @return this
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*/
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public Vector3i set(IntBuffer buffer) {
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MemUtil.INSTANCE.get(this, buffer.position(), buffer);
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return this;
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}
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|
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/**
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* Read this vector from the supplied {@link IntBuffer} starting at the
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* specified absolute buffer position/index.
|
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* <p>
|
|
* This method will not increment the position of the given IntBuffer.
|
|
*
|
|
* @param index
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* the absolute position into the IntBuffer
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* @param buffer
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* values will be read in <code>x, y, z</code> order
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* @return this
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*/
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public Vector3i set(int index, IntBuffer buffer) {
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MemUtil.INSTANCE.get(this, index, buffer);
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return this;
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}
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/**
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* Set the values of this vector by reading 3 integer values from off-heap memory,
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* starting at the given address.
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* <p>
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* This method will throw an {@link UnsupportedOperationException} when JOML is used with `-Djoml.nounsafe`.
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* <p>
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* <em>This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.</em>
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*
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* @param address
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* the off-heap memory address to read the vector values from
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* @return this
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*/
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public Vector3i setFromAddress(long address) {
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if (Options.NO_UNSAFE)
|
|
throw new UnsupportedOperationException("Not supported when using joml.nounsafe");
|
|
MemUtil.MemUtilUnsafe.get(this, address);
|
|
return this;
|
|
}
|
|
|
|
public int get(int component) throws IllegalArgumentException {
|
|
switch (component) {
|
|
case 0:
|
|
return x;
|
|
case 1:
|
|
return y;
|
|
case 2:
|
|
return z;
|
|
default:
|
|
throw new IllegalArgumentException();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set the value of the specified component of this vector.
|
|
*
|
|
* @param component
|
|
* the component whose value to set, within <code>[0..2]</code>
|
|
* @param value
|
|
* the value to set
|
|
* @return this
|
|
* @throws IllegalArgumentException if <code>component</code> is not within <code>[0..2]</code>
|
|
*/
|
|
public Vector3i setComponent(int component, int value) throws IllegalArgumentException {
|
|
switch (component) {
|
|
case 0:
|
|
x = value;
|
|
break;
|
|
case 1:
|
|
y = value;
|
|
break;
|
|
case 2:
|
|
z = value;
|
|
break;
|
|
default:
|
|
throw new IllegalArgumentException();
|
|
}
|
|
return this;
|
|
}
|
|
|
|
public IntBuffer get(IntBuffer buffer) {
|
|
MemUtil.INSTANCE.put(this, buffer.position(), buffer);
|
|
return buffer;
|
|
}
|
|
|
|
public IntBuffer get(int index, IntBuffer buffer) {
|
|
MemUtil.INSTANCE.put(this, index, buffer);
|
|
return buffer;
|
|
}
|
|
|
|
public ByteBuffer get(ByteBuffer buffer) {
|
|
MemUtil.INSTANCE.put(this, buffer.position(), buffer);
|
|
return buffer;
|
|
}
|
|
|
|
public ByteBuffer get(int index, ByteBuffer buffer) {
|
|
MemUtil.INSTANCE.put(this, index, buffer);
|
|
return buffer;
|
|
}
|
|
|
|
public Vector3ic getToAddress(long address) {
|
|
if (Options.NO_UNSAFE)
|
|
throw new UnsupportedOperationException("Not supported when using joml.nounsafe");
|
|
MemUtil.MemUtilUnsafe.put(this, address);
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Subtract the supplied vector from this one and store the result in
|
|
* <code>this</code>.
|
|
*
|
|
* @param v
|
|
* the vector to subtract
|
|
* @return this
|
|
*/
|
|
public Vector3i sub(Vector3ic v) {
|
|
this.x = this.x - v.x();
|
|
this.y = this.y - v.y();
|
|
this.z = this.z - v.z();
|
|
return this;
|
|
}
|
|
|
|
public Vector3i sub(Vector3ic v, Vector3i dest) {
|
|
dest.x = x - v.x();
|
|
dest.y = y - v.y();
|
|
dest.z = z - v.z();
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Decrement the components of this vector by the given values.
|
|
*
|
|
* @param x
|
|
* the x component to subtract
|
|
* @param y
|
|
* the y component to subtract
|
|
* @param z
|
|
* the z component to subtract
|
|
* @return this
|
|
*/
|
|
public Vector3i sub(int x, int y, int z) {
|
|
this.x = this.x - x;
|
|
this.y = this.y - y;
|
|
this.z = this.z - z;
|
|
return this;
|
|
}
|
|
|
|
public Vector3i sub(int x, int y, int z, Vector3i dest) {
|
|
dest.x = this.x - x;
|
|
dest.y = this.y - y;
|
|
dest.z = this.z - z;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Add the supplied vector to this one.
|
|
*
|
|
* @param v
|
|
* the vector to add
|
|
* @return this
|
|
*/
|
|
public Vector3i add(Vector3ic v) {
|
|
this.x = this.x + v.x();
|
|
this.y = this.y + v.y();
|
|
this.z = this.z + v.z();
|
|
return this;
|
|
}
|
|
|
|
public Vector3i add(Vector3ic v, Vector3i dest) {
|
|
dest.x = x + v.x();
|
|
dest.y = y + v.y();
|
|
dest.z = z + v.z();
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Increment the components of this vector by the given values.
|
|
*
|
|
* @param x
|
|
* the x component to add
|
|
* @param y
|
|
* the y component to add
|
|
* @param z
|
|
* the z component to add
|
|
* @return this
|
|
*/
|
|
public Vector3i add(int x, int y, int z) {
|
|
this.x = this.x + x;
|
|
this.y = this.y + y;
|
|
this.z = this.z + z;
|
|
return this;
|
|
}
|
|
|
|
public Vector3i add(int x, int y, int z, Vector3i dest) {
|
|
dest.x = this.x + x;
|
|
dest.y = this.y + y;
|
|
dest.z = this.z + z;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Multiply all components of this {@link Vector3i} by the given scalar
|
|
* value.
|
|
*
|
|
* @param scalar
|
|
* the scalar to multiply this vector by
|
|
* @return this
|
|
*/
|
|
public Vector3i mul(int scalar) {
|
|
this.x = x * scalar;
|
|
this.y = y * scalar;
|
|
this.z = z * scalar;
|
|
return this;
|
|
}
|
|
|
|
public Vector3i mul(int scalar, Vector3i dest) {
|
|
dest.x = x * scalar;
|
|
dest.y = y * scalar;
|
|
dest.z = z * scalar;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Multiply all components of this {@link Vector3i} by the given vector.
|
|
*
|
|
* @param v
|
|
* the vector to multiply
|
|
* @return this
|
|
*/
|
|
public Vector3i mul(Vector3ic v) {
|
|
this.x = this.x * v.x();
|
|
this.y = this.y * v.y();
|
|
this.z = this.z * v.z();
|
|
return this;
|
|
}
|
|
|
|
public Vector3i mul(Vector3ic v, Vector3i dest) {
|
|
dest.x = x * v.x();
|
|
dest.y = y * v.y();
|
|
dest.z = z * v.z();
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Multiply the components of this vector by the given values.
|
|
*
|
|
* @param x
|
|
* the x component to multiply
|
|
* @param y
|
|
* the y component to multiply
|
|
* @param z
|
|
* the z component to multiply
|
|
* @return this
|
|
*/
|
|
public Vector3i mul(int x, int y, int z) {
|
|
this.x = this.x * x;
|
|
this.y = this.y * y;
|
|
this.z = this.z * z;
|
|
return this;
|
|
}
|
|
|
|
public Vector3i mul(int x, int y, int z, Vector3i dest) {
|
|
dest.x = this.x * x;
|
|
dest.y = this.y * y;
|
|
dest.z = this.z * z;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Divide all components of this {@link Vector3i} by the given scalar value.
|
|
*
|
|
* @param scalar
|
|
* the scalar to divide by
|
|
* @return this
|
|
*/
|
|
public Vector3i div(float scalar) {
|
|
float invscalar = 1.0f / scalar;
|
|
this.x = (int) (x * invscalar);
|
|
this.y = (int) (y * invscalar);
|
|
this.z = (int) (z * invscalar);
|
|
return this;
|
|
}
|
|
|
|
public Vector3i div(float scalar, Vector3i dest) {
|
|
float invscalar = 1.0f / scalar;
|
|
dest.x = (int) (x * invscalar);
|
|
dest.y = (int) (y * invscalar);
|
|
dest.z = (int) (z * invscalar);
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Divide all components of this {@link Vector3i} by the given scalar value.
|
|
*
|
|
* @param scalar
|
|
* the scalar to divide by
|
|
* @return this
|
|
*/
|
|
public Vector3i div(int scalar) {
|
|
this.x = x / scalar;
|
|
this.y = y / scalar;
|
|
this.z = z / scalar;
|
|
return this;
|
|
}
|
|
|
|
public Vector3i div(int scalar, Vector3i dest) {
|
|
dest.x = x / scalar;
|
|
dest.y = y / scalar;
|
|
dest.z = z / scalar;
|
|
return dest;
|
|
}
|
|
|
|
public long lengthSquared() {
|
|
return x * x + y * y + z * z;
|
|
}
|
|
|
|
/**
|
|
* Get the length squared of a 3-dimensional single-precision vector.
|
|
*
|
|
* @param x The vector's x component
|
|
* @param y The vector's y component
|
|
* @param z The vector's z component
|
|
*
|
|
* @return the length squared of the given vector
|
|
*/
|
|
public static long lengthSquared(int x, int y, int z) {
|
|
return x * x + y * y + z * z;
|
|
}
|
|
|
|
public double length() {
|
|
return Math.sqrt(x * x + y * y + z * z);
|
|
}
|
|
|
|
/**
|
|
* Get the length of a 3-dimensional single-precision vector.
|
|
*
|
|
* @param x The vector's x component
|
|
* @param y The vector's y component
|
|
* @param z The vector's z component
|
|
*
|
|
* @return the length squared of the given vector
|
|
*/
|
|
public static double length(int x, int y, int z) {
|
|
return Math.sqrt(x * x + y * y + z * z);
|
|
}
|
|
|
|
public double distance(Vector3ic v) {
|
|
int dx = this.x - v.x();
|
|
int dy = this.y - v.y();
|
|
int dz = this.z - v.z();
|
|
return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
}
|
|
|
|
public double distance(int x, int y, int z) {
|
|
int dx = this.x - x;
|
|
int dy = this.y - y;
|
|
int dz = this.z - z;
|
|
return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
}
|
|
|
|
public long gridDistance(Vector3ic v) {
|
|
return Math.abs(v.x() - x()) + Math.abs(v.y() - y()) + Math.abs(v.z() - z());
|
|
}
|
|
|
|
public long gridDistance(int x, int y, int z) {
|
|
return Math.abs(x - x()) + Math.abs(y - y()) + Math.abs(z - z());
|
|
}
|
|
|
|
public long distanceSquared(Vector3ic v) {
|
|
int dx = this.x - v.x();
|
|
int dy = this.y - v.y();
|
|
int dz = this.z - v.z();
|
|
return dx * dx + dy * dy + dz * dz;
|
|
}
|
|
|
|
public long distanceSquared(int x, int y, int z) {
|
|
int dx = this.x - x;
|
|
int dy = this.y - y;
|
|
int dz = this.z - z;
|
|
return dx * dx + dy * dy + dz * dz;
|
|
}
|
|
|
|
/**
|
|
* Return the distance between <code>(x1, y1, z1)</code> and <code>(x2, y2, z2)</code>.
|
|
*
|
|
* @param x1
|
|
* the x component of the first vector
|
|
* @param y1
|
|
* the y component of the first vector
|
|
* @param z1
|
|
* the z component of the first vector
|
|
* @param x2
|
|
* the x component of the second vector
|
|
* @param y2
|
|
* the y component of the second vector
|
|
* @param z2
|
|
* the z component of the second vector
|
|
* @return the euclidean distance
|
|
*/
|
|
public static double distance(int x1, int y1, int z1, int x2, int y2, int z2) {
|
|
return Math.sqrt(distanceSquared(x1, y1, z1, x2, y2, z2));
|
|
}
|
|
|
|
/**
|
|
* Return the squared distance between <code>(x1, y1, z1)</code> and <code>(x2, y2, z2)</code>.
|
|
*
|
|
* @param x1
|
|
* the x component of the first vector
|
|
* @param y1
|
|
* the y component of the first vector
|
|
* @param z1
|
|
* the z component of the first vector
|
|
* @param x2
|
|
* the x component of the second vector
|
|
* @param y2
|
|
* the y component of the second vector
|
|
* @param z2
|
|
* the z component of the second vector
|
|
* @return the euclidean distance squared
|
|
*/
|
|
public static long distanceSquared(int x1, int y1, int z1, int x2, int y2, int z2) {
|
|
int dx = x1 - x2;
|
|
int dy = y1 - y2;
|
|
int dz = z1 - z2;
|
|
return dx * dx + dy * dy + dz * dz;
|
|
}
|
|
|
|
/**
|
|
* Set all components to zero.
|
|
*
|
|
* @return this
|
|
*/
|
|
public Vector3i zero() {
|
|
this.x = 0;
|
|
this.y = 0;
|
|
this.z = 0;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Return a string representation of this vector.
|
|
* <p>
|
|
* This method creates a new {@link DecimalFormat} on every invocation with the format string "<code>0.000E0;-</code>".
|
|
*
|
|
* @return the string representation
|
|
*/
|
|
public String toString() {
|
|
return Runtime.formatNumbers(toString(Options.NUMBER_FORMAT));
|
|
}
|
|
|
|
/**
|
|
* Return a string representation of this vector by formatting the vector components with the given {@link NumberFormat}.
|
|
*
|
|
* @param formatter
|
|
* the {@link NumberFormat} used to format the vector components with
|
|
* @return the string representation
|
|
*/
|
|
public String toString(NumberFormat formatter) {
|
|
return "(" + formatter.format(x) + " " + formatter.format(y) + " " + formatter.format(z) + ")";
|
|
}
|
|
|
|
public void writeExternal(ObjectOutput out) throws IOException {
|
|
out.writeInt(x);
|
|
out.writeInt(y);
|
|
out.writeInt(z);
|
|
}
|
|
|
|
public void readExternal(ObjectInput in) throws IOException, ClassNotFoundException {
|
|
x = in.readInt();
|
|
y = in.readInt();
|
|
z = in.readInt();
|
|
}
|
|
|
|
/**
|
|
* Negate this vector.
|
|
*
|
|
* @return this
|
|
*/
|
|
public Vector3i negate() {
|
|
this.x = -x;
|
|
this.y = -y;
|
|
this.z = -z;
|
|
return this;
|
|
}
|
|
|
|
public Vector3i negate(Vector3i dest) {
|
|
dest.x = -x;
|
|
dest.y = -y;
|
|
dest.z = -z;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Set the components of this vector to be the component-wise minimum of this and the other vector.
|
|
*
|
|
* @param v
|
|
* the other vector
|
|
* @return this
|
|
*/
|
|
public Vector3i min(Vector3ic v) {
|
|
this.x = x < v.x() ? x : v.x();
|
|
this.y = y < v.y() ? y : v.y();
|
|
this.z = z < v.z() ? z : v.z();
|
|
return this;
|
|
}
|
|
|
|
public Vector3i min(Vector3ic v, Vector3i dest) {
|
|
dest.x = x < v.x() ? x : v.x();
|
|
dest.y = y < v.y() ? y : v.y();
|
|
dest.z = z < v.z() ? z : v.z();
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Set the components of this vector to be the component-wise maximum of this and the other vector.
|
|
*
|
|
* @param v
|
|
* the other vector
|
|
* @return this
|
|
*/
|
|
public Vector3i max(Vector3ic v) {
|
|
this.x = x > v.x() ? x : v.x();
|
|
this.y = y > v.y() ? y : v.y();
|
|
this.z = z > v.z() ? z : v.z();
|
|
return this;
|
|
}
|
|
|
|
public Vector3i max(Vector3ic v, Vector3i dest) {
|
|
dest.x = x > v.x() ? x : v.x();
|
|
dest.y = y > v.y() ? y : v.y();
|
|
dest.z = z > v.z() ? z : v.z();
|
|
return dest;
|
|
}
|
|
|
|
public int maxComponent() {
|
|
float absX = Math.abs(x);
|
|
float absY = Math.abs(y);
|
|
float absZ = Math.abs(z);
|
|
if (absX >= absY && absX >= absZ) {
|
|
return 0;
|
|
} else if (absY >= absZ) {
|
|
return 1;
|
|
}
|
|
return 2;
|
|
}
|
|
|
|
public int minComponent() {
|
|
float absX = Math.abs(x);
|
|
float absY = Math.abs(y);
|
|
float absZ = Math.abs(z);
|
|
if (absX < absY && absX < absZ) {
|
|
return 0;
|
|
} else if (absY < absZ) {
|
|
return 1;
|
|
}
|
|
return 2;
|
|
}
|
|
|
|
/**
|
|
* Set <code>this</code> vector's components to their respective absolute values.
|
|
*
|
|
* @return this
|
|
*/
|
|
public Vector3i absolute() {
|
|
this.x = Math.abs(this.x);
|
|
this.y = Math.abs(this.y);
|
|
this.z = Math.abs(this.z);
|
|
return this;
|
|
}
|
|
|
|
public Vector3i absolute(Vector3i dest) {
|
|
dest.x = Math.abs(this.x);
|
|
dest.y = Math.abs(this.y);
|
|
dest.z = Math.abs(this.z);
|
|
return dest;
|
|
}
|
|
|
|
public int hashCode() {
|
|
final int prime = 31;
|
|
int result = 1;
|
|
result = prime * result + x;
|
|
result = prime * result + y;
|
|
result = prime * result + z;
|
|
return result;
|
|
}
|
|
|
|
public boolean equals(Object obj) {
|
|
if (this == obj) {
|
|
return true;
|
|
}
|
|
if (obj == null) {
|
|
return false;
|
|
}
|
|
if (getClass() != obj.getClass()) {
|
|
return false;
|
|
}
|
|
Vector3i other = (Vector3i) obj;
|
|
if (x != other.x) {
|
|
return false;
|
|
}
|
|
if (y != other.y) {
|
|
return false;
|
|
}
|
|
if (z != other.z) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public boolean equals(int x, int y, int z) {
|
|
if (this.x != x)
|
|
return false;
|
|
if (this.y != y)
|
|
return false;
|
|
if (this.z != z)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
public Object clone() throws CloneNotSupportedException {
|
|
return super.clone();
|
|
}
|
|
|
|
}
|