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e405c41ade
- Indirect now supports multiple meshes per model. - Cull entire models at once and then apply the accumulated instance count to each draw command in a separate compute pass. - Add utility to calculate the bounding sphere for multiple meshes. - Inline IndirectDrawSet into IndirectCullingGroup. - Use MemoryBlocks for draw command and model descriptor storage. - Fix leaked draw commands. - Add IndirectModel to track bounding sphere and instancer stuffs. - IndirectDrawCommand now references IndirectModel instead of Instancer. |
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