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![]() - Add LineModelBuilder and use that instead of the manual mesh creation in HitboxComponent. - Clone mojang's line shader, adapted as a flywheel material. - Do not scale the view. - Set flw_vertexPos by multiplying by the inverse view projection. - Remove centerline material. - Use #define make padded vec3 uniforms available as actual vec3s. - Add flw_viewProjectionInverse to uniforms. - Minecarts actually delete the stuff from SimpleEntityVisual. |
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test/java/com/jozufozu/flywheel |