Flywheel/src/main/java
Jozufozu e7dd801379 Indirectly materialized
- Pass material IDs through the indirect draw buffer
- Turns out buffers can be bound to both storage and draw indirect
- Use indexOf in ComponentRegistry to determine IDs
- Remove World/Crumbling Program and move sampler binding to
  ContextShader setup
2023-03-25 17:54:34 -07:00
..
com/jozufozu/flywheel Indirectly materialized 2023-03-25 17:54:34 -07:00