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e7dd801379
- Pass material IDs through the indirect draw buffer - Turns out buffers can be bound to both storage and draw indirect - Use indexOf in ComponentRegistry to determine IDs - Remove World/Crumbling Program and move sampler binding to ContextShader setup |
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.. | ||
assets/flywheel/flywheel | ||
META-INF | ||
flywheel.mixins.json | ||
logo.png | ||
pack.mcmeta |