mirror of
https://github.com/Jozufozu/Flywheel.git
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dd18300b70
- Fix Resources not being closed properly - Change versioning scheme to match Create - Add LICENSE to built jar - Fix mods.toml version sync - Move JOML code to non-src directory - Update Gradle - Organize imports
1253 lines
34 KiB
Java
1253 lines
34 KiB
Java
/*
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* The MIT License
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*
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* Copyright (c) 2015-2021 Richard Greenlees
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.jozufozu.flywheel.repack.joml;
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import java.io.Externalizable;
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import java.io.IOException;
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import java.io.ObjectInput;
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import java.io.ObjectOutput;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.text.DecimalFormat;
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import java.text.NumberFormat;
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/**
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* Represents a 2D vector with single-precision.
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*
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* @author RGreenlees
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* @author Kai Burjack
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* @author F. Neurath
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*/
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public class Vector2f implements Externalizable, Cloneable, Vector2fc {
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private static final long serialVersionUID = 1L;
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/**
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* The x component of the vector.
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*/
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public float x;
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/**
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* The y component of the vector.
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*/
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public float y;
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/**
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* Create a new {@link Vector2f} and initialize its components to zero.
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*/
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public Vector2f() {
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}
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/**
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* Create a new {@link Vector2f} and initialize both of its components with the given value.
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*
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* @param d
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* the value of both components
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*/
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public Vector2f(float d) {
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this.x = d;
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this.y = d;
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}
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/**
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* Create a new {@link Vector2f} and initialize its components to the given values.
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*
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* @param x
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* the x component
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* @param y
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* the y component
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*/
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public Vector2f(float x, float y) {
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this.x = x;
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this.y = y;
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}
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/**
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* Create a new {@link Vector2f} and initialize its components to the one of the given vector.
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*
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* @param v
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* the {@link Vector2fc} to copy the values from
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*/
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public Vector2f(Vector2fc v) {
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x = v.x();
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y = v.y();
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}
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/**
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* Create a new {@link Vector2f} and initialize its components to the one of the given vector.
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*
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* @param v
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* the {@link Vector2ic} to copy the values from
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*/
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public Vector2f(Vector2ic v) {
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x = v.x();
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y = v.y();
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}
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/**
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* Create a new {@link Vector2f} and initialize its two components from the first
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* two elements of the given array.
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*
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* @param xy
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* the array containing at least two elements
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*/
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public Vector2f(float[] xy) {
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this.x = xy[0];
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this.y = xy[1];
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}
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/**
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* Create a new {@link Vector2f} and read this vector from the supplied {@link ByteBuffer}
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* at the current buffer {@link ByteBuffer#position() position}.
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* <p>
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* This method will not increment the position of the given ByteBuffer.
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* <p>
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* In order to specify the offset into the ByteBuffer at which
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* the vector is read, use {@link #Vector2f(int, ByteBuffer)}, taking
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* the absolute position as parameter.
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*
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* @param buffer
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* values will be read in <code>x, y</code> order
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* @see #Vector2f(int, ByteBuffer)
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*/
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public Vector2f(ByteBuffer buffer) {
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MemUtil.INSTANCE.get(this, buffer.position(), buffer);
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}
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/**
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* Create a new {@link Vector2f} and read this vector from the supplied {@link ByteBuffer}
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* starting at the specified absolute buffer position/index.
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* <p>
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* This method will not increment the position of the given ByteBuffer.
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*
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* @param index
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* the absolute position into the ByteBuffer
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* @param buffer values will be read in <code>x, y</code> order
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*/
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public Vector2f(int index, ByteBuffer buffer) {
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MemUtil.INSTANCE.get(this, index, buffer);
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}
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/**
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* Create a new {@link Vector2f} and read this vector from the supplied {@link FloatBuffer}
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* at the current buffer {@link FloatBuffer#position() position}.
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* <p>
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* This method will not increment the position of the given FloatBuffer.
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* <p>
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* In order to specify the offset into the FloatBuffer at which
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* the vector is read, use {@link #Vector2f(int, FloatBuffer)}, taking
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* the absolute position as parameter.
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*
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* @param buffer
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* values will be read in <code>x, y</code> order
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* @see #Vector2f(int, FloatBuffer)
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*/
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public Vector2f(FloatBuffer buffer) {
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MemUtil.INSTANCE.get(this, buffer.position(), buffer);
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}
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/**
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* Create a new {@link Vector2f} and read this vector from the supplied {@link FloatBuffer}
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* starting at the specified absolute buffer position/index.
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* <p>
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* This method will not increment the position of the given FloatBuffer.
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*
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* @param index
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* the absolute position into the FloatBuffer
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* @param buffer
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* values will be read in <code>x, y</code> order
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*/
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public Vector2f(int index, FloatBuffer buffer) {
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MemUtil.INSTANCE.get(this, index, buffer);
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}
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public float x() {
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return this.x;
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}
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public float y() {
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return this.y;
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}
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/**
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* Set the x and y components to the supplied value.
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*
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* @param d
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* the value of both components
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* @return this
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*/
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public Vector2f set(float d) {
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this.x = d;
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this.y = d;
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return this;
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}
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/**
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* Set the x and y components to the supplied values.
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*
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* @param x
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* the x component
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* @param y
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* the y component
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* @return this
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*/
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public Vector2f set(float x, float y) {
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this.x = x;
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this.y = y;
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return this;
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}
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/**
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* Set the x and y components to the supplied value.
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*
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* @param d
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* the value of both components
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* @return this
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*/
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public Vector2f set(double d) {
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this.x = (float) d;
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this.y = (float) d;
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return this;
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}
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/**
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* Set the x and y components to the supplied values.
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*
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* @param x
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* the x component
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* @param y
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* the y component
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* @return this
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*/
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public Vector2f set(double x, double y) {
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this.x = (float) x;
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this.y = (float) y;
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return this;
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}
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/**
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* Set this {@link Vector2f} to the values of v.
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*
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* @param v
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* the vector to copy from
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* @return this
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*/
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public Vector2f set(Vector2fc v) {
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this.x = v.x();
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this.y = v.y();
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return this;
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}
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/**
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* Set this {@link Vector2f} to the values of v.
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*
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* @param v
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* the vector to copy from
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* @return this
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*/
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public Vector2f set(Vector2ic v) {
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this.x = v.x();
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this.y = v.y();
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return this;
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}
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/**
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* Set this {@link Vector2f} to the values of v.
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* <p>
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* Note that due to the given vector <code>v</code> storing the components in double-precision,
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* there is the possibility to lose precision.
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*
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* @param v
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* the vector to copy from
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* @return this
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*/
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public Vector2f set(Vector2dc v) {
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this.x = (float) v.x();
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this.y = (float) v.y();
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return this;
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}
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/**
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* Set the two components of this vector to the first two elements of the given array.
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*
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* @param xy
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* the array containing at least two elements
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* @return this
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*/
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public Vector2f set(float[] xy) {
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this.x = xy[0];
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this.y = xy[1];
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return this;
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}
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/**
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* Read this vector from the supplied {@link ByteBuffer} at the current
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* buffer {@link ByteBuffer#position() position}.
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* <p>
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* This method will not increment the position of the given ByteBuffer.
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* <p>
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* In order to specify the offset into the ByteBuffer at which
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* the vector is read, use {@link #set(int, ByteBuffer)}, taking
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* the absolute position as parameter.
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*
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* @param buffer
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* values will be read in <code>x, y</code> order
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* @return this
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* @see #set(int, ByteBuffer)
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*/
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public Vector2f set(ByteBuffer buffer) {
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MemUtil.INSTANCE.get(this, buffer.position(), buffer);
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return this;
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}
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/**
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* Read this vector from the supplied {@link ByteBuffer} starting at the specified
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* absolute buffer position/index.
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* <p>
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* This method will not increment the position of the given ByteBuffer.
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*
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* @param index
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* the absolute position into the ByteBuffer
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* @param buffer
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* values will be read in <code>x, y</code> order
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* @return this
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*/
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public Vector2f set(int index, ByteBuffer buffer) {
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MemUtil.INSTANCE.get(this, index, buffer);
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return this;
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}
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/**
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* Read this vector from the supplied {@link FloatBuffer} at the current
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* buffer {@link FloatBuffer#position() position}.
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* <p>
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* This method will not increment the position of the given FloatBuffer.
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* <p>
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* In order to specify the offset into the FloatBuffer at which
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* the vector is read, use {@link #set(int, FloatBuffer)}, taking
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* the absolute position as parameter.
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*
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* @param buffer
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* values will be read in <code>x, y</code> order
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* @return this
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* @see #set(int, FloatBuffer)
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*/
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public Vector2f set(FloatBuffer buffer) {
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MemUtil.INSTANCE.get(this, buffer.position(), buffer);
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return this;
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}
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/**
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* Read this vector from the supplied {@link FloatBuffer} starting at the specified
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* absolute buffer position/index.
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* <p>
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* This method will not increment the position of the given FloatBuffer.
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*
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* @param index
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* the absolute position into the FloatBuffer
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* @param buffer
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* values will be read in <code>x, y</code> order
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* @return this
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*/
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public Vector2f set(int index, FloatBuffer buffer) {
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MemUtil.INSTANCE.get(this, index, buffer);
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return this;
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}
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/**
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* Set the values of this vector by reading 2 float values from off-heap memory,
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* starting at the given address.
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* <p>
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* This method will throw an {@link UnsupportedOperationException} when JOML is used with `-Djoml.nounsafe`.
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* <p>
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* <em>This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.</em>
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*
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* @param address
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* the off-heap memory address to read the vector values from
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* @return this
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*/
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public Vector2f setFromAddress(long address) {
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if (Options.NO_UNSAFE)
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throw new UnsupportedOperationException("Not supported when using joml.nounsafe");
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MemUtil.MemUtilUnsafe.get(this, address);
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return this;
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}
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public float get(int component) throws IllegalArgumentException {
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switch (component) {
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case 0:
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return x;
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case 1:
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return y;
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default:
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throw new IllegalArgumentException();
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}
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}
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public Vector2i get(int mode, Vector2i dest) {
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dest.x = Math.roundUsing(this.x(), mode);
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dest.y = Math.roundUsing(this.y(), mode);
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return dest;
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}
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public Vector2f get(Vector2f dest) {
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dest.x = this.x();
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dest.y = this.y();
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return dest;
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}
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public Vector2d get(Vector2d dest) {
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dest.x = this.x();
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dest.y = this.y();
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return dest;
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}
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/**
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* Set the value of the specified component of this vector.
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*
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* @param component
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* the component whose value to set, within <code>[0..1]</code>
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* @param value
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* the value to set
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* @return this
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* @throws IllegalArgumentException if <code>component</code> is not within <code>[0..1]</code>
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*/
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public Vector2f setComponent(int component, float value) throws IllegalArgumentException {
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switch (component) {
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case 0:
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x = value;
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break;
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case 1:
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y = value;
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break;
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default:
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throw new IllegalArgumentException();
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}
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return this;
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}
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public ByteBuffer get(ByteBuffer buffer) {
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MemUtil.INSTANCE.put(this, buffer.position(), buffer);
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return buffer;
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}
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public ByteBuffer get(int index, ByteBuffer buffer) {
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MemUtil.INSTANCE.put(this, index, buffer);
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return buffer;
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}
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public FloatBuffer get(FloatBuffer buffer) {
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MemUtil.INSTANCE.put(this, buffer.position(), buffer);
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return buffer;
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}
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public FloatBuffer get(int index, FloatBuffer buffer) {
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MemUtil.INSTANCE.put(this, index, buffer);
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return buffer;
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}
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public Vector2fc getToAddress(long address) {
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if (Options.NO_UNSAFE)
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throw new UnsupportedOperationException("Not supported when using joml.nounsafe");
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MemUtil.MemUtilUnsafe.put(this, address);
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return this;
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}
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/**
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* Set this vector to be one of its perpendicular vectors.
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*
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* @return this
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*/
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public Vector2f perpendicular() {
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float xTemp = y;
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this.y = this.x * -1;
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this.x = xTemp;
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return this;
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}
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/**
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* Subtract <code>v</code> from this vector.
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*
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* @param v
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* the vector to subtract
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* @return this
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*/
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public Vector2f sub(Vector2fc v) {
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this.x = x - v.x();
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this.y = y - v.y();
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return this;
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}
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public Vector2f sub(Vector2fc v, Vector2f dest) {
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dest.x = x - v.x();
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dest.y = y - v.y();
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return dest;
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}
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/**
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* Subtract <code>(x, y)</code> from this vector.
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*
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* @param x
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* the x component to subtract
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* @param y
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* the y component to subtract
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* @return this
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*/
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public Vector2f sub(float x, float y) {
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this.x = this.x - x;
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this.y = this.y - y;
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return this;
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}
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public Vector2f sub(float x, float y, Vector2f dest) {
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dest.x = this.x - x;
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dest.y = this.y - y;
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return dest;
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}
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public float dot(Vector2fc v) {
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return x * v.x() + y * v.y();
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}
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public float angle(Vector2fc v) {
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float dot = x*v.x() + y*v.y();
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float det = x*v.y() - y*v.x();
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return Math.atan2(det, dot);
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}
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public float lengthSquared() {
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return x * x + y * y;
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}
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/**
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* Get the length squared of a 2-dimensional single-precision vector.
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*
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* @param x The vector's x component
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* @param y The vector's y component
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*
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* @return the length squared of the given vector
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*
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* @author F. Neurath
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*/
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public static float lengthSquared(float x, float y) {
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return x * x + y * y;
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}
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public float length() {
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return Math.sqrt(x * x + y * y);
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}
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/**
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* Get the length of a 2-dimensional single-precision vector.
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*
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* @param x The vector's x component
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* @param y The vector's y component
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*
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* @return the length of the given vector
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*
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* @author F. Neurath
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*/
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public static float length(float x, float y) {
|
|
return Math.sqrt(x * x + y * y);
|
|
}
|
|
|
|
public float distance(Vector2fc v) {
|
|
float dx = this.x - v.x();
|
|
float dy = this.y - v.y();
|
|
return Math.sqrt(dx * dx + dy * dy);
|
|
}
|
|
|
|
public float distanceSquared(Vector2fc v) {
|
|
float dx = this.x - v.x();
|
|
float dy = this.y - v.y();
|
|
return dx * dx + dy * dy;
|
|
}
|
|
|
|
public float distance(float x, float y) {
|
|
float dx = this.x - x;
|
|
float dy = this.y - y;
|
|
return Math.sqrt(dx * dx + dy * dy);
|
|
}
|
|
|
|
public float distanceSquared(float x, float y) {
|
|
float dx = this.x - x;
|
|
float dy = this.y - y;
|
|
return dx * dx + dy * dy;
|
|
}
|
|
|
|
/**
|
|
* Return the distance between <code>(x1, y1)</code> and <code>(x2, y2)</code>.
|
|
*
|
|
* @param x1
|
|
* the x component of the first vector
|
|
* @param y1
|
|
* the y component of the first vector
|
|
* @param x2
|
|
* the x component of the second vector
|
|
* @param y2
|
|
* the y component of the second vector
|
|
* @return the euclidean distance
|
|
*/
|
|
public static float distance(float x1, float y1, float x2, float y2) {
|
|
float dx = x1 - x2;
|
|
float dy = y1 - y2;
|
|
return Math.sqrt(dx * dx + dy * dy);
|
|
}
|
|
|
|
/**
|
|
* Return the squared distance between <code>(x1, y1)</code> and <code>(x2, y2)</code>.
|
|
*
|
|
* @param x1
|
|
* the x component of the first vector
|
|
* @param y1
|
|
* the y component of the first vector
|
|
* @param x2
|
|
* the x component of the second vector
|
|
* @param y2
|
|
* the y component of the second vector
|
|
* @return the euclidean distance squared
|
|
*/
|
|
public static float distanceSquared(float x1, float y1, float x2, float y2) {
|
|
float dx = x1 - x2;
|
|
float dy = y1 - y2;
|
|
return dx * dx + dy * dy;
|
|
}
|
|
|
|
/**
|
|
* Normalize this vector.
|
|
*
|
|
* @return this
|
|
*/
|
|
public Vector2f normalize() {
|
|
float invLength = Math.invsqrt(x * x + y * y);
|
|
this.x = x * invLength;
|
|
this.y = y * invLength;
|
|
return this;
|
|
}
|
|
|
|
public Vector2f normalize(Vector2f dest) {
|
|
float invLength = Math.invsqrt(x * x + y * y);
|
|
dest.x = x * invLength;
|
|
dest.y = y * invLength;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Scale this vector to have the given length.
|
|
*
|
|
* @param length
|
|
* the desired length
|
|
* @return this
|
|
*/
|
|
public Vector2f normalize(float length) {
|
|
float invLength = Math.invsqrt(x * x + y * y) * length;
|
|
this.x = x * invLength;
|
|
this.y = y * invLength;
|
|
return this;
|
|
}
|
|
|
|
public Vector2f normalize(float length, Vector2f dest) {
|
|
float invLength = Math.invsqrt(x * x + y * y) * length;
|
|
dest.x = x * invLength;
|
|
dest.y = y * invLength;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Add <code>v</code> to this vector.
|
|
*
|
|
* @param v
|
|
* the vector to add
|
|
* @return this
|
|
*/
|
|
public Vector2f add(Vector2fc v) {
|
|
this.x = x + v.x();
|
|
this.y = y + v.y();
|
|
return this;
|
|
}
|
|
|
|
public Vector2f add(Vector2fc v, Vector2f dest) {
|
|
dest.x = x + v.x();
|
|
dest.y = y + v.y();
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Increment the components of this vector by the given values.
|
|
*
|
|
* @param x
|
|
* the x component to add
|
|
* @param y
|
|
* the y component to add
|
|
* @return this
|
|
*/
|
|
public Vector2f add(float x, float y) {
|
|
return add(x, y, this);
|
|
}
|
|
|
|
public Vector2f add(float x, float y, Vector2f dest) {
|
|
dest.x = this.x + x;
|
|
dest.y = this.y + y;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Set all components to zero.
|
|
*
|
|
* @return this
|
|
*/
|
|
public Vector2f zero() {
|
|
this.x = 0;
|
|
this.y = 0;
|
|
return this;
|
|
}
|
|
|
|
public void writeExternal(ObjectOutput out) throws IOException {
|
|
out.writeFloat(x);
|
|
out.writeFloat(y);
|
|
}
|
|
|
|
public void readExternal(ObjectInput in) throws IOException,
|
|
ClassNotFoundException {
|
|
x = in.readFloat();
|
|
y = in.readFloat();
|
|
}
|
|
|
|
/**
|
|
* Negate this vector.
|
|
*
|
|
* @return this
|
|
*/
|
|
public Vector2f negate() {
|
|
this.x = -x;
|
|
this.y = -y;
|
|
return this;
|
|
}
|
|
|
|
public Vector2f negate(Vector2f dest) {
|
|
dest.x = -x;
|
|
dest.y = -y;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Multiply the components of this vector by the given scalar.
|
|
*
|
|
* @param scalar
|
|
* the value to multiply this vector's components by
|
|
* @return this
|
|
*/
|
|
public Vector2f mul(float scalar) {
|
|
this.x = x * scalar;
|
|
this.y = y * scalar;
|
|
return this;
|
|
}
|
|
|
|
public Vector2f mul(float scalar, Vector2f dest) {
|
|
dest.x = x * scalar;
|
|
dest.y = y * scalar;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Multiply the components of this Vector2f by the given scalar values and store the result in <code>this</code>.
|
|
*
|
|
* @param x
|
|
* the x component to multiply this vector by
|
|
* @param y
|
|
* the y component to multiply this vector by
|
|
* @return this
|
|
*/
|
|
public Vector2f mul(float x, float y) {
|
|
this.x = this.x * x;
|
|
this.y = this.y * y;
|
|
return this;
|
|
}
|
|
|
|
public Vector2f mul(float x, float y, Vector2f dest) {
|
|
dest.x = this.x * x;
|
|
dest.y = this.y * y;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Multiply this Vector2f component-wise by another Vector2f.
|
|
*
|
|
* @param v
|
|
* the vector to multiply by
|
|
* @return this
|
|
*/
|
|
public Vector2f mul(Vector2fc v) {
|
|
this.x = x * v.x();
|
|
this.y = y * v.y();
|
|
return this;
|
|
}
|
|
|
|
public Vector2f mul(Vector2fc v, Vector2f dest) {
|
|
dest.x = x * v.x();
|
|
dest.y = y * v.y();
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Divide this Vector2f component-wise by another Vector2fc.
|
|
*
|
|
* @param v
|
|
* the vector to divide by
|
|
* @return this
|
|
*/
|
|
public Vector2f div(Vector2fc v) {
|
|
this.x = this.x / v.x();
|
|
this.y = this.y / v.y();
|
|
return this;
|
|
}
|
|
|
|
public Vector2f div(Vector2fc v, Vector2f dest) {
|
|
dest.x = x / v.x();
|
|
dest.y = y / v.y();
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Divide all components of this {@link Vector2f} by the given scalar
|
|
* value.
|
|
*
|
|
* @param scalar
|
|
* the scalar to divide by
|
|
* @return this
|
|
*/
|
|
public Vector2f div(float scalar) {
|
|
float inv = 1.0f / scalar;
|
|
this.x = this.x * inv;
|
|
this.y = this.y * inv;
|
|
return this;
|
|
}
|
|
|
|
public Vector2f div(float scalar, Vector2f dest) {
|
|
float inv = 1.0f / scalar;
|
|
dest.x = this.x * inv;
|
|
dest.y = this.y * inv;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Divide the components of this Vector2f by the given scalar values and store the result in <code>this</code>.
|
|
*
|
|
* @param x
|
|
* the x component to divide this vector by
|
|
* @param y
|
|
* the y component to divide this vector by
|
|
* @return this
|
|
*/
|
|
public Vector2f div(float x, float y) {
|
|
this.x = this.x / x;
|
|
this.y = this.y / y;
|
|
return this;
|
|
}
|
|
|
|
public Vector2f div(float x, float y, Vector2f dest) {
|
|
dest.x = this.x / x;
|
|
dest.y = this.y / y;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Multiply the given matrix with this Vector2f and store the result in <code>this</code>.
|
|
*
|
|
* @param mat
|
|
* the matrix
|
|
* @return this
|
|
*/
|
|
public Vector2f mul(Matrix2fc mat) {
|
|
float rx = mat.m00() * x + mat.m10() * y;
|
|
float ry = mat.m01() * x + mat.m11() * y;
|
|
this.x = rx;
|
|
this.y = ry;
|
|
return this;
|
|
}
|
|
|
|
public Vector2f mul(Matrix2fc mat, Vector2f dest) {
|
|
float rx = mat.m00() * x + mat.m10() * y;
|
|
float ry = mat.m01() * x + mat.m11() * y;
|
|
dest.x = rx;
|
|
dest.y = ry;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Multiply the given matrix with this Vector2f and store the result in <code>this</code>.
|
|
*
|
|
* @param mat
|
|
* the matrix
|
|
* @return this
|
|
*/
|
|
public Vector2f mul(Matrix2dc mat) {
|
|
double rx = mat.m00() * x + mat.m10() * y;
|
|
double ry = mat.m01() * x + mat.m11() * y;
|
|
this.x = (float) rx;
|
|
this.y = (float) ry;
|
|
return this;
|
|
}
|
|
|
|
public Vector2f mul(Matrix2dc mat, Vector2f dest) {
|
|
double rx = mat.m00() * x + mat.m10() * y;
|
|
double ry = mat.m01() * x + mat.m11() * y;
|
|
dest.x = (float) rx;
|
|
dest.y = (float) ry;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Multiply the transpose of the given matrix with this Vector2f store the result in <code>this</code>.
|
|
*
|
|
* @param mat
|
|
* the matrix
|
|
* @return this
|
|
*/
|
|
public Vector2f mulTranspose(Matrix2fc mat) {
|
|
float rx = mat.m00() * x + mat.m01() * y;
|
|
float ry = mat.m10() * x + mat.m11() * y;
|
|
this.x = rx;
|
|
this.y = ry;
|
|
return this;
|
|
}
|
|
|
|
public Vector2f mulTranspose(Matrix2fc mat, Vector2f dest) {
|
|
float rx = mat.m00() * x + mat.m01() * y;
|
|
float ry = mat.m10() * x + mat.m11() * y;
|
|
dest.x = rx;
|
|
dest.y = ry;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Multiply the given 3x2 matrix <code>mat</code> with <code>this</code>.
|
|
* <p>
|
|
* This method assumes the <code>z</code> component of <code>this</code> to be <code>1.0</code>.
|
|
*
|
|
* @param mat
|
|
* the matrix to multiply this vector by
|
|
* @return this
|
|
*/
|
|
public Vector2f mulPosition(Matrix3x2fc mat) {
|
|
this.x = mat.m00() * x + mat.m10() * y + mat.m20();
|
|
this.y = mat.m01() * x + mat.m11() * y + mat.m21();
|
|
return this;
|
|
}
|
|
|
|
public Vector2f mulPosition(Matrix3x2fc mat, Vector2f dest) {
|
|
dest.x = mat.m00() * x + mat.m10() * y + mat.m20();
|
|
dest.y = mat.m01() * x + mat.m11() * y + mat.m21();
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Multiply the given 3x2 matrix <code>mat</code> with <code>this</code>.
|
|
* <p>
|
|
* This method assumes the <code>z</code> component of <code>this</code> to be <code>0.0</code>.
|
|
*
|
|
* @param mat
|
|
* the matrix to multiply this vector by
|
|
* @return this
|
|
*/
|
|
public Vector2f mulDirection(Matrix3x2fc mat) {
|
|
this.x = mat.m00() * x + mat.m10() * y;
|
|
this.y = mat.m01() * x + mat.m11() * y;
|
|
return this;
|
|
}
|
|
|
|
public Vector2f mulDirection(Matrix3x2fc mat, Vector2f dest) {
|
|
dest.x = mat.m00() * x + mat.m10() * y;
|
|
dest.y = mat.m01() * x + mat.m11() * y;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Linearly interpolate <code>this</code> and <code>other</code> using the given interpolation factor <code>t</code>
|
|
* and store the result in <code>this</code>.
|
|
* <p>
|
|
* If <code>t</code> is <code>0.0</code> then the result is <code>this</code>. If the interpolation factor is <code>1.0</code>
|
|
* then the result is <code>other</code>.
|
|
*
|
|
* @param other
|
|
* the other vector
|
|
* @param t
|
|
* the interpolation factor between 0.0 and 1.0
|
|
* @return this
|
|
*/
|
|
public Vector2f lerp(Vector2fc other, float t) {
|
|
this.x = x + (other.x() - x) * t;
|
|
this.y = y + (other.y() - y) * t;
|
|
return this;
|
|
}
|
|
|
|
public Vector2f lerp(Vector2fc other, float t, Vector2f dest) {
|
|
dest.x = x + (other.x() - x) * t;
|
|
dest.y = y + (other.y() - y) * t;
|
|
return dest;
|
|
}
|
|
|
|
public int hashCode() {
|
|
final int prime = 31;
|
|
int result = 1;
|
|
result = prime * result + Float.floatToIntBits(x);
|
|
result = prime * result + Float.floatToIntBits(y);
|
|
return result;
|
|
}
|
|
|
|
public boolean equals(Object obj) {
|
|
if (this == obj)
|
|
return true;
|
|
if (obj == null)
|
|
return false;
|
|
if (getClass() != obj.getClass())
|
|
return false;
|
|
Vector2f other = (Vector2f) obj;
|
|
if (Float.floatToIntBits(x) != Float.floatToIntBits(other.x))
|
|
return false;
|
|
if (Float.floatToIntBits(y) != Float.floatToIntBits(other.y))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
public boolean equals(Vector2fc v, float delta) {
|
|
if (this == v)
|
|
return true;
|
|
if (v == null)
|
|
return false;
|
|
if (!(v instanceof Vector2fc))
|
|
return false;
|
|
if (!Runtime.equals(x, v.x(), delta))
|
|
return false;
|
|
if (!Runtime.equals(y, v.y(), delta))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
public boolean equals(float x, float y) {
|
|
if (Float.floatToIntBits(this.x) != Float.floatToIntBits(x))
|
|
return false;
|
|
if (Float.floatToIntBits(this.y) != Float.floatToIntBits(y))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Return a string representation of this vector.
|
|
* <p>
|
|
* This method creates a new {@link DecimalFormat} on every invocation with the format string "<code>0.000E0;-</code>".
|
|
*
|
|
* @return the string representation
|
|
*/
|
|
public String toString() {
|
|
return Runtime.formatNumbers(toString(Options.NUMBER_FORMAT));
|
|
}
|
|
|
|
/**
|
|
* Return a string representation of this vector by formatting the vector components with the given {@link NumberFormat}.
|
|
*
|
|
* @param formatter
|
|
* the {@link NumberFormat} used to format the vector components with
|
|
* @return the string representation
|
|
*/
|
|
public String toString(NumberFormat formatter) {
|
|
return "(" + Runtime.format(x, formatter) + " " + Runtime.format(y, formatter) + ")";
|
|
}
|
|
|
|
/**
|
|
* Add the component-wise multiplication of <code>a * b</code> to this vector.
|
|
*
|
|
* @param a
|
|
* the first multiplicand
|
|
* @param b
|
|
* the second multiplicand
|
|
* @return this
|
|
*/
|
|
public Vector2f fma(Vector2fc a, Vector2fc b) {
|
|
this.x = x + a.x() * b.x();
|
|
this.y = y + a.y() * b.y();
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Add the component-wise multiplication of <code>a * b</code> to this vector.
|
|
*
|
|
* @param a
|
|
* the first multiplicand
|
|
* @param b
|
|
* the second multiplicand
|
|
* @return this
|
|
*/
|
|
public Vector2f fma(float a, Vector2fc b) {
|
|
this.x = x + a * b.x();
|
|
this.y = y + a * b.y();
|
|
return this;
|
|
}
|
|
|
|
public Vector2f fma(Vector2fc a, Vector2fc b, Vector2f dest) {
|
|
dest.x = x + a.x() * b.x();
|
|
dest.y = y + a.y() * b.y();
|
|
return dest;
|
|
}
|
|
|
|
public Vector2f fma(float a, Vector2fc b, Vector2f dest) {
|
|
dest.x = x + a * b.x();
|
|
dest.y = y + a * b.y();
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Set the components of this vector to be the component-wise minimum of this and the other vector.
|
|
*
|
|
* @param v
|
|
* the other vector
|
|
* @return this
|
|
*/
|
|
public Vector2f min(Vector2fc v) {
|
|
this.x = x < v.x() ? x : v.x();
|
|
this.y = y < v.y() ? y : v.y();
|
|
return this;
|
|
}
|
|
|
|
public Vector2f min(Vector2fc v, Vector2f dest) {
|
|
dest.x = x < v.x() ? x : v.x();
|
|
dest.y = y < v.y() ? y : v.y();
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Set the components of this vector to be the component-wise maximum of this and the other vector.
|
|
*
|
|
* @param v
|
|
* the other vector
|
|
* @return this
|
|
*/
|
|
public Vector2f max(Vector2fc v) {
|
|
this.x = x > v.x() ? x : v.x();
|
|
this.y = y > v.y() ? y : v.y();
|
|
return this;
|
|
}
|
|
|
|
public Vector2f max(Vector2fc v, Vector2f dest) {
|
|
dest.x = x > v.x() ? x : v.x();
|
|
dest.y = y > v.y() ? y : v.y();
|
|
return dest;
|
|
}
|
|
|
|
public int maxComponent() {
|
|
float absX = Math.abs(x);
|
|
float absY = Math.abs(y);
|
|
if (absX >= absY)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
public int minComponent() {
|
|
float absX = Math.abs(x);
|
|
float absY = Math.abs(y);
|
|
if (absX < absY)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Set each component of this vector to the largest (closest to positive
|
|
* infinity) {@code float} value that is less than or equal to that
|
|
* component and is equal to a mathematical integer.
|
|
*
|
|
* @return this
|
|
*/
|
|
public Vector2f floor() {
|
|
this.x = Math.floor(x);
|
|
this.y = Math.floor(y);
|
|
return this;
|
|
}
|
|
|
|
public Vector2f floor(Vector2f dest) {
|
|
dest.x = Math.floor(x);
|
|
dest.y = Math.floor(y);
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Ceil each component of this vector
|
|
*
|
|
* @return this
|
|
*/
|
|
public Vector2f ceil() {
|
|
this.x = Math.ceil(x);
|
|
this.y = Math.ceil(y);
|
|
return this;
|
|
}
|
|
|
|
public Vector2f ceil(Vector2f dest) {
|
|
dest.x = Math.ceil(x);
|
|
dest.y = Math.ceil(y);
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Set each component of this vector to the closest float that is equal to
|
|
* a mathematical integer, with ties rounding to positive infinity.
|
|
*
|
|
* @return this
|
|
*/
|
|
public Vector2f round() {
|
|
this.x = Math.ceil(x);
|
|
this.y = Math.ceil(y);
|
|
return this;
|
|
}
|
|
|
|
public Vector2f round(Vector2f dest) {
|
|
dest.x = Math.round(x);
|
|
dest.y = Math.round(y);
|
|
return dest;
|
|
}
|
|
|
|
public boolean isFinite() {
|
|
return Math.isFinite(x) && Math.isFinite(y);
|
|
}
|
|
|
|
/**
|
|
* Set <code>this</code> vector's components to their respective absolute values.
|
|
*
|
|
* @return this
|
|
*/
|
|
public Vector2f absolute() {
|
|
this.x = Math.abs(this.x);
|
|
this.y = Math.abs(this.y);
|
|
return this;
|
|
}
|
|
|
|
public Vector2f absolute(Vector2f dest) {
|
|
dest.x = Math.abs(this.x);
|
|
dest.y = Math.abs(this.y);
|
|
return dest;
|
|
}
|
|
|
|
public Object clone() throws CloneNotSupportedException {
|
|
return super.clone();
|
|
}
|
|
|
|
}
|