Flywheel/src
JozsefA f12d9452b4 Shader debugging: scaling the world
In the linearizeDepth function in area_effect.frag, I was multiplying by 2, but the scaling of the world was off. The number I found that works best is e - 0.99, and I have no idea why.
2021-04-15 12:46:54 -07:00
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generated/resources Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-07 12:36:39 +02:00
main Shader debugging: scaling the world 2021-04-15 12:46:54 -07:00