Pixel-Composer/scripts/node_armature_sample/node_armature_sample.gml

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function Node_Armature_Sample(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Armature Sample";
setDimension(96, 72);
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inputs[0] = nodeValue_Armature("Armature", self, noone)
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.setVisible(true, true)
.rejectArray();
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newInput(1, nodeValue_Text("Bone name", self, ""));
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inputs[2] = nodeValue_Float("Sample point", self, 0)
.setDisplay(VALUE_DISPLAY.slider);
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outputs[0] = nodeValue_Output("Position", self, VALUE_TYPE.integer, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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#region ++++ attributes ++++
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attributes.display_name = true;
attributes.display_bone = 0;
array_push(attributeEditors, "Display");
array_push(attributeEditors, ["Display name", function() { return attributes.display_name; },
new checkBox(function() {
attributes.display_name = !attributes.display_name;
})]);
array_push(attributeEditors, ["Display bone", function() { return attributes.display_bone; },
new scrollBox(["Octahedral", "Stick"], function(ind) {
attributes.display_bone = ind;
})]);
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#endregion
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
var _b = getInputData(0);
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if(_b == noone) return;
_b.draw(attributes, false, _x, _y, _s, _mx, _my);
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} #endregion
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static update = function() { #region
var _bone = getInputData(0);
var _name = getInputData(1);
var _prog = getInputData(2);
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if(_bone == noone) return;
_name = string_trim(_name);
var _b = _bone.findBoneByName(_name);
if(_b == noone) {
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outputs[0].setValue([0, 0]);
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return;
}
var _p = _b.getPoint(_prog);
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outputs[0].setValue([_p.x, _p.y]);
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} #endregion
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
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var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_armature_sample, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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} #endregion
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}