Pixel-Composer/scripts/node_array_sample/node_array_sample.gml

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function Node_Array_Sample(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Array Sample";
setDimension(96, 32 + 24);
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inputs[0] = nodeValue_Float("Array", self, [])
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.setArrayDepth(1)
.setVisible(true, true);
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inputs[1] = nodeValue_Float("Step", self, 1)
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.setVisible(true, true);
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outputs[0] = nodeValue_Output("Array", self, VALUE_TYPE.float, 0)
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.setArrayDepth(1);
static sample = function(arr, stp) {
__temp_arr = arr;
__temp_stp = stp;
var _len = floor(array_length(arr));
var _siz = floor(_len / stp);
var _res = array_create_ext(_siz, function(_i) {
return __temp_arr[_i * __temp_stp];
});
return _res;
}
static update = function(frame = CURRENT_FRAME) {
var _arr = getInputData(0);
var _stp = getInputData(1);
if(array_empty(_arr)) return;
var res;
if(is_array(_arr[0])) {
for( var i = 0, n = array_length(_arr); i < n; i++ )
res[i] = sample(_arr[i], _stp);
} else
res = sample(_arr, _stp);
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outputs[0].setValue(res);
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}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_array_sample, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}