Pixel-Composer/scripts/node_kuwahara/node_kuwahara.gml

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function Node_Kuwahara(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Kuwahara";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Bool("Active", self, true));
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active_index = 1;
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inputs[2] = nodeValue_Int("Radius", self, 2)
.setValidator(VV_min(1));
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newInput(3, nodeValue_Surface("Mask", self));
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inputs[4] = nodeValue_Float("Mix", self, 1)
.setDisplay(VALUE_DISPLAY.slider);
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newInput(5, nodeValue_Bool("Active", self, true));
active_index = 5;
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newInput(6, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
__init_mask_modifier(3); // inputs 7, 8
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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input_display_list = [ 1,
["Surfaces", true], 0, 3, 4, 7, 8,
["Effects", true], 2
];
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attribute_surface_depth();
static step = function() {
__step_mask_modifier();
}
static processData = function(_outSurf, _data, _output_index, _array_index) {
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surface_set_shader(_outSurf, sh_kuwahara);
shader_set_f("dimension", surface_get_dimension(_data[0]));
shader_set_i("radius", _data[2]);
draw_surface_safe(_data[0]);
surface_reset_shader();
__process_mask_modifier(_data);
_outSurf = mask_apply(_data[0], _outSurf, _data[3], _data[4]);
_outSurf = channel_apply(_data[0], _outSurf, _data[6]);
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return _outSurf;
}
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}