2023-02-28 09:43:01 +01:00
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function Node_Perlin_Smear(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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2022-01-13 05:24:03 +01:00
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name = "Smear noise";
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2023-07-21 12:40:20 +02:00
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inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
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2022-01-13 05:24:03 +01:00
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.setDisplay(VALUE_DISPLAY.vector);
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2023-02-14 05:32:32 +01:00
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inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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2022-12-27 04:00:50 +01:00
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.setDisplay(VALUE_DISPLAY.vector)
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2022-12-27 13:30:02 +01:00
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.setUnitRef(function(index) { return getDimension(index); });
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2022-01-13 05:24:03 +01:00
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2023-02-14 05:32:32 +01:00
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inputs[| 2] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 4, 6])
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2022-01-13 05:24:03 +01:00
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.setDisplay(VALUE_DISPLAY.vector);
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2023-02-14 05:32:32 +01:00
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inputs[| 3] = nodeValue("Iteration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 3);
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2022-01-13 05:24:03 +01:00
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2023-02-14 05:32:32 +01:00
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inputs[| 4] = nodeValue("Brightness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
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2023-10-02 08:57:44 +02:00
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.setDisplay(VALUE_DISPLAY.slider);
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2022-01-13 05:24:03 +01:00
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2023-02-14 05:32:32 +01:00
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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2022-01-13 05:24:03 +01:00
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2023-03-19 09:17:39 +01:00
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attribute_surface_depth();
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2023-08-17 16:56:54 +02:00
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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2022-12-22 03:09:55 +01:00
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var _dim = _data[0];
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var _pos = _data[1];
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var _sca = _data[2];
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var _ite = _data[3];
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var _bri = _data[4];
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2022-01-13 05:24:03 +01:00
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2023-03-19 09:17:39 +01:00
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
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2022-01-13 05:24:03 +01:00
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2023-11-15 14:42:53 +01:00
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surface_set_shader(_outSurf, sh_perlin_smear);
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shader_set_f("u_resolution", _dim);
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shader_set_f("position", _pos);
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shader_set_f("scale", _sca);
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shader_set_f("bright", _bri);
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shader_set_i("iteration", _ite);
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2022-01-13 05:24:03 +01:00
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draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
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2023-11-15 14:42:53 +01:00
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surface_reset_shader();
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2022-12-22 03:09:55 +01:00
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return _outSurf;
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2022-01-13 05:24:03 +01:00
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}
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}
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