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function Node_VFX_Spawner(_x, _y, _group = -1) : Node_VFX_Spawner_Base(_x, _y, _group) constructor {
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name = "Spawner";
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color = COLORS.node_blend_vfx;
icon = THEME.vfx;
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inputs[| input_len + 0] = nodeValue("Spawn trigger", self, JUNCTION_CONNECT.input, VALUE_TYPE.node, false)
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.setVisible(true, true);
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inputs[| input_len + 1] = nodeValue("Step interval", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1, "How often the 'on step' event is triggered.\nWith 1 being trigger every frame, 2 means triggered once every 2 frames.");
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outputs[| 0] = nodeValue("Particles", self, JUNCTION_CONNECT.output, VALUE_TYPE.particle, parts );
outputs[| 1] = nodeValue("On create", self, JUNCTION_CONNECT.output, VALUE_TYPE.node, noone );
outputs[| 2] = nodeValue("On step", self, JUNCTION_CONNECT.output, VALUE_TYPE.node, noone );
outputs[| 3] = nodeValue("On destroy", self, JUNCTION_CONNECT.output, VALUE_TYPE.node, noone );
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array_insert(input_display_list, 0, ["Trigger", true], input_len + 0, input_len + 1);
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static updateParticleForward = function(_render = true) {
var pt = outputs[| 0];
for( var i = 0; i < ds_list_size(pt.value_to); i++ ) {
var _n = pt.value_to[| i];
if(_n.value_from != pt) continue;
if(variable_struct_exists(_n.node, "updateParticleForward"))
_n.node.updateParticleForward();
}
}
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static onSpawn = function(_time, part) {
part.step_int = inputs[| input_len + 1].getValue(_time);
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}
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static onPartCreate = function(part) {
var vt = outputs[| 1];
if(ds_list_empty(vt.value_to)) return;
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var pv = part.getPivot();
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for( var i = 0; i < ds_list_size(inputs); i++ )
current_data[i] = inputs[| i].getValue();
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for( var i = 0; i < ds_list_size(vt.value_to); i++ ) {
var _n = vt.value_to[| i];
if(_n.value_from != vt) continue;
_n.node.spawn(, pv);
}
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}
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static onPartStep = function(part) {
var vt = outputs[| 2];
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if(ds_list_empty(vt.value_to)) return;
var pv = part.getPivot();
for( var i = 0; i < ds_list_size(inputs); i++ )
current_data[i] = inputs[| i].getValue();
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for( var i = 0; i < ds_list_size(vt.value_to); i++ ) {
var _n = vt.value_to[| i];
if(_n.value_from != vt) continue;
_n.node.spawn(, pv);
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}
}
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static onPartDestroy = function(part) {
var vt = outputs[| 3];
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if(ds_list_empty(vt.value_to)) return;
var pv = part.getPivot();
for( var i = 0; i < ds_list_size(inputs); i++ )
current_data[i] = inputs[| i].getValue();
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for( var i = 0; i < ds_list_size(vt.value_to); i++ ) {
var _n = vt.value_to[| i];
if(_n.value_from != vt) continue;
_n.node.spawn(, pv);
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}
}
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static onDrawNode = function(xx, yy, _mx, _my, _s) {
var spr = inputs[| 0].getValue();
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if(spr == 0) {
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if(!is_surface(def_surface))
return;
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spr = def_surface;
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}
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if(is_array(spr))
spr = spr[safe_mod(round(current_time / 100), array_length(spr))];
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var cx = xx + w * _s / 2;
var cy = yy + h * _s / 2;
var ss = min((w - 8) / surface_get_width(spr), (h - 8) / surface_get_height(spr)) * _s;
draw_surface_align(spr, cx, cy, ss, fa_center, fa_center);
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}
}