Pixel-Composer/shaders/sh_fd_turbulence/sh_fd_turbulence.yy

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{
"resourceType": "GMShader",
"resourceVersion": "1.0",
"name": "sh_fd_turbulence",
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"type": 1,
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"parent": {
"name": "Shaders",
"path": "folders/functions/fluid sim/Shaders.yy",
},
}