Pixel-Composer/scripts/checkbox/checkbox.gml

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function checkBox(_onClick) constructor {
active = false;
hover = false;
onClick = _onClick;
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static draw = function(_x, _y, _value, _m, _s = 28) {
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var cx = _x;
var cy = _y;
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draw_sprite_stretched(s_checkbox, _value * 2, cx, cy, _s, _s);
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if(hover && point_in_rectangle(_m[0], _m[1], cx, cy, cx + _s, cy + _s)) {
draw_sprite_stretched(s_checkbox, _value * 2 + 1, _x, _y, _s, _s);
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if(active && mouse_check_button_pressed(mb_left)) {
if(onClick) onClick();
}
}
hover = false;
active = false;
}
}