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https://github.com/Ttanasart-pt/Pixel-Composer.git
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40 lines
1.3 KiB
Text
40 lines
1.3 KiB
Text
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function Node_create_Level(_x, _y) {
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var node = new Node_Level(_x, _y);
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ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
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}
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function Node_Level(_x, _y) : Node_Processor(_x, _y) constructor {
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name = "Level";
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uniform_black = shader_get_uniform(sh_level, "black");
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uniform_white = shader_get_uniform(sh_level, "white");
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inputs[| 0] = new NodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = new NodeValue(1, "Black", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
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inputs[| 1].setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01]);
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inputs[| 2] = new NodeValue(2, "White", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
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inputs[| 2].setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01]);
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outputs[| 0] = new NodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
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function process_data(_outSurf, _data, _output_index) {
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var _black = _data[1];
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var _white = _data[2];
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surface_set_target(_outSurf);
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draw_clear_alpha(c_white, 0);
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shader_set(sh_level);
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shader_set_uniform_f(uniform_black, _black);
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shader_set_uniform_f(uniform_white, _white);
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draw_surface(_data[0], 0, 0);
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shader_reset();
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surface_reset_target();
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return _outSurf;
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}
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}
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