Pixel-Composer/scripts/node_unicode/node_unicode.gml

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function Node_Unicode(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Unicode";
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color = COLORS.node_blend_number;
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w = 96;
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inputs[| 0] = nodeValue("Unicode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 64);
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outputs[| 0] = nodeValue("Character", self, JUNCTION_CONNECT.output, VALUE_TYPE.text, 0);
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static processData = function(_output, _data, index = 0) {
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return chr(_data[0]);
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
var str = outputs[| 0].getValue();
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
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}
}