Pixel-Composer/scripts/node_kuwahara/node_kuwahara.gml

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function Node_Kuwahara(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Kuwahara";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 1;
inputs[| 2] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 2)
.setValidator(VV_min(1));
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 1, 0, 2 ];
attribute_surface_depth();
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
surface_set_shader(_outSurf, sh_kuwahara);
shader_set_f("dimension", surface_get_dimension(_data[0]));
shader_set_i("radius", _data[2]);
draw_surface_safe(_data[0]);
surface_reset_shader();
return _outSurf;
} #endregion
}