Pixel-Composer/shaders/sh_mask/sh_mask.fsh

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2022-01-13 05:24:03 +01:00
//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform sampler2D mask;
void main() {
vec4 m = texture2D( mask, v_vTexcoord );
if(length(m.rgb * m.a) > 0.1)
gl_FragColor = texture2D( gm_BaseTexture, v_vTexcoord );
else
gl_FragColor = vec4(0.);
}