Pixel-Composer/scripts/dialog_management/dialog_management.gml

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function dialogCall(_dia, _x = noone, _y = noone, param = {}) {
if(_x == noone) _x = WIN_SW / 2;
if(_y == noone) _y = WIN_SH / 2;
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var dia = instance_exists(_dia)? instance_find(_dia, 0) : instance_create_depth(_x, _y, 0, _dia);
dia.x = _x;
dia.y = _y;
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dia.xstart = _x;
dia.ystart = _y;
dia.resetPosition();
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var args = variable_struct_get_names(param);
for( var i = 0; i < array_length(args); i++ ) {
variable_instance_set(dia, args[i], variable_struct_get(param, args[i]));
}
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setFocus(dia.id, "Dialog");
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return dia;
}
function menuCall(_x = mouse_mx, _y = mouse_my, menu = []) {
var dia = dialogCall(o_dialog_menubox, _x, _y);
dia.setMenu(menu);
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return dia;
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}
function menuItem(name, func, spr = noone, hotkey = noone) constructor {
self.name = name;
self.func = func;
self.spr = spr;
self.hotkey = hotkey;
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}