Pixel-Composer/scripts/node_array_add/node_array_add.gml

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function Node_Array_Add(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Array Add";
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setDimension(96, 32 + 24);
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newInput(0, nodeValue("Array", self, CONNECT_TYPE.input, VALUE_TYPE.any, 0))
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.setVisible(true, true);
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newInput(1, nodeValue_Bool("Spread array", self, false ))
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.rejectArray();
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newOutput(0, nodeValue_Output("Output", self, VALUE_TYPE.integer, 0));
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input_display_list = [ 1, 0 ];
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static createNewInput = function() {
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var index = array_length(inputs);
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newInput(index, nodeValue("Value", self, CONNECT_TYPE.input, VALUE_TYPE.any, -1 ))
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.setVisible(true, true);
array_push(input_display_list, index);
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return inputs[index];
}
setDynamicInput(1);
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static update = function(frame = CURRENT_FRAME) {
var _arr = getInputData(0);
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if(inputs[0].value_from == noone) {
inputs[0].setType(VALUE_TYPE.any);
outputs[0].setType(VALUE_TYPE.any);
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return;
}
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if(!is_array(_arr)) return;
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var _type = inputs[0].value_from.type;
var spd = getInputData(1);
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inputs[0].setType(_type);
outputs[0].setType(_type);
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var _out = array_clone(_arr);
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for( var i = input_fix_len; i < array_length(inputs); i += data_length ) {
var _val = getInputData(i);
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inputs[i].setType(_type);
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if(is_array(_val) && spd) array_append(_out, _val);
else array_push(_out, _val);
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}
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outputs[0].setValue(_out);
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_array_add, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
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}