Pixel-Composer/scripts/node_array_shuffle/node_array_shuffle.gml

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function Node_Array_Shuffle(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Shuffle Array";
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setDimension(96, 48);
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newInput(0, nodeValue("Array in", self, CONNECT_TYPE.input, VALUE_TYPE.any, []))
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.setVisible(true, true);
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newInput(1, nodeValueSeed(self))
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.rejectArray();
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newOutput(0, nodeValue_Output("Shuffled array", self, VALUE_TYPE.any, []));
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static update = function(frame = CURRENT_FRAME) {
var arr = getInputData(0);
var sed = getInputData(1);
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inputs[0].setType(VALUE_TYPE.any);
outputs[0].setType(VALUE_TYPE.any);
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if(!is_array(arr)) return;
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arr = array_clone(arr);
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if(inputs[0].value_from != noone) {
inputs[0].setType(inputs[0].value_from.type);
outputs[0].setType(inputs[0].value_from.type);
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}
random_set_seed(sed);
arr = array_shuffle(arr);
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outputs[0].setValue(arr);
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_array_shuffle, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}