Pixel-Composer/scripts/node_grey_alpha/node_grey_alpha.gml

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function Node_Grey_Alpha(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Grey to Alpha";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Bool("Replace color", self, true, "Replace output with solid color."));
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newInput(2, nodeValue_Color("Color", self, cola(c_white)));
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newInput(3, nodeValue_Bool("Active", self, true));
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active_index = 3;
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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input_display_list = [ 3, 0,
["Replace Color", false, 1], 2,
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]
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attribute_surface_depth();
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static step = function() { #region
var _replace = getInputData(1);
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inputs[2].setVisible(_replace);
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
var _replace = getInputData(1);
var _color = getInputData(2);
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surface_set_shader(_outSurf, sh_grey_alpha);
shader_set_i("replace", _replace);
shader_set_color("color", _color);
draw_surface_safe(_data[0]);
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surface_reset_shader();
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return _outSurf;
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} #endregion
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}