Pixel-Composer/scripts/node_pb_draw/node_pb_draw.gml

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function Node_PB_Draw(_x, _y, _group = noone) : Node_PB(_x, _y, _group) constructor {
name = "PB Draw";
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newInput(0, nodeValue("pBox", self, CONNECT_TYPE.input, VALUE_TYPE.pbBox, noone ))
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.setVisible(true, true);
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newInput(1, nodeValue_Color("Color", self, cola(c_white) ));
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newInput(2, nodeValue_Bool("Apply Mask", self, true ));
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newOutput(0, nodeValue_Output("pBox", self, VALUE_TYPE.pbBox, noone));
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static getGraphPreviewSurface = function() {
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var _nbox = outputs[0].getValue();
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if(_nbox == noone) return noone;
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if(is_array(_nbox)) {
if(array_empty(_nbox)) return noone;
_nbox = _nbox[0];
}
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return _nbox.content;
}
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}
#macro PB_DRAW_CREATE_MASK _nbox.mask = surface_verify(_nbox.mask, _nbox.w, _nbox.h); \
surface_set_shader(_nbox.mask, sh_pb_to_mask); \
draw_surface_safe(_nbox.content); \
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surface_reset_shader();
#macro PB_DRAW_APPLY_MASK if(_mask) { \
BLEND_MULTIPLY \
if(is_surface(_pbox.mask)) \
draw_surface_safe(_pbox.mask); \
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BLEND_NORMAL \
}