Pixel-Composer/scripts/node_struct_set/node_struct_set.gml

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function Node_Struct_Set(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Struct Set";
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setDimension(96, 48);
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newInput(0, nodeValue_Struct("Struct", self, {}))
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.setVisible(true, true);
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newInput(1, nodeValue_Text("Key", self, ""));
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newInput(2, nodeValue("Value", self, CONNECT_TYPE.input, VALUE_TYPE.any, 0))
.setVisible(true, true);
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newOutput(0, nodeValue_Output("Struct", self, VALUE_TYPE.struct, {}));
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static update = function() {
var str = getInputData(0);
var key = getInputData(1);
var val = getInputData(2);
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var _str = variable_clone(str, 1);
if(key != "") _str[$ key] = val;
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inputs[2].setType(inputs[2].value_from == noone? VALUE_TYPE.any : inputs[2].value_from.type);
outputs[0].setValue(_str)
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}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
var str = getInputData(1);
draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text);
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var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
}
}