Pixel-Composer/scripts/node_value_gradient/node_value_gradient.gml

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function nodeValue_Gradient(_name, _node, _value, _tooltip = "") { return new __NodeValue_Gradient(_name, _node, _value, _tooltip); }
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function __NodeValue_Gradient(_name, _node, _value, _tooltip = "") : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.gradient, _value, _tooltip) constructor {
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/////============== GET =============
static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value
getValueRecursive(self.__curr_get_val, _time);
var val = __curr_get_val[0];
var nod = __curr_get_val[1];
if(is_instanceof(val, gradientObject)) return val;
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if(nod.type != VALUE_TYPE.color) return val;
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if(is_array(val)) {
var amo = array_length(val);
var grad = array_create(amo);
for( var i = 0; i < amo; i++ )
grad[i] = new gradientKey(i / amo, val[i]);
var g = new gradientObject();
g.keys = grad;
return g;
}
return is_real(val)? new gradientObject(val) : new gradientObject(cola(c_black));
}
static __getAnimValue = function(_time = CURRENT_FRAME) {
if(is_anim) return animator.getValue(_time);
return array_empty(animator.values)? 0 : animator.values[0].value;
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}
static arrayLength = arrayLengthSimple;
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}