Pixel-Composer/scripts/node_3d_particle/node_3d_particle.gml

72 lines
1.9 KiB
Plaintext
Raw Normal View History

2023-10-28 10:53:11 +02:00
function Node_3D_Particle(_x, _y, _group = noone) : Node_3D_Modifier(_x, _y, _group) constructor {
name = "3D Particle";
2023-10-28 13:31:13 +02:00
update_on_frame = true;
2023-10-28 10:53:11 +02:00
2024-08-08 06:57:51 +02:00
inputs[in_mesh + 0] = nodeValue_Int("Amounts", self, 1);
2023-10-28 10:53:11 +02:00
2023-10-28 13:31:13 +02:00
part_pool_size = 128;
parts = array_create(part_pool_size);
for( var i = 0; i < part_pool_size; i++ )
parts[i] = new __3DVFX();
part_pos = array_create(part_pool_size);
part_rot = array_create(part_pool_size);
part_sca = array_create(part_pool_size);
seed = irandom_range(100000, 999999);
static processData_prebatch = function() {
2024-01-19 09:33:37 +01:00
if(IS_FIRST_FRAME) {
2023-10-28 13:31:13 +02:00
var _sed = seed;
for( var i = 0; i < part_pool_size; i++ )
parts[i].reset(_sed++);
return;
}
for( var i = 0; i < part_pool_size; i++ )
parts[i].step();
2023-10-28 13:31:13 +02:00
}
2023-10-28 10:53:11 +02:00
static processData = function(_output, _data, _output_index, _array_index = 0) {
var _obj = _data[0];
if(!is_instanceof(_obj, __3dObject)) return noone;
if(_obj.VF != global.VF_POS_NORM_TEX_COL) return noone;
var _amo = _data[in_mesh + 0];
if(_amo <= 0) return noone;
var _res = new __3dObjectInstancer();
2023-10-28 13:31:13 +02:00
var _scaleZero = [ 0, 0, 0 ];
2023-10-28 10:53:11 +02:00
_res.object_counts = max(1, _amo);
2023-10-28 13:31:13 +02:00
for( var i = 0; i < part_pool_size; i++ ) {
var _part = parts[i];
part_pos[i] = _part.position;
part_rot[i] = _part.rotation;
part_sca[i] = _part.active? _part.scale : _scaleZero;
}
_res.positions = part_pos;
_res.rotations = part_rot;
_res.scales = part_sca;
_res.object_counts = part_pool_size;
2023-10-28 10:53:11 +02:00
_res.vertex = _obj.vertex;
_res.VB = _obj.VB;
_res.render_type = _obj.render_type;
_res.custom_shader = _obj.custom_shader;
_res.transform = _obj.transform.clone();
_res.size = _obj.size.clone();
_res.materials = _obj.materials;
_res.material_index = _obj.material_index;
_res.texture_flip = _obj.texture_flip;
_res.setData();
return _res;
}
}