Pixel-Composer/scripts/node_override_channel/node_override_channel.gml

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function Node_Override_Channel(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Override Channel";
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inputs[0] = nodeValue_Surface("Surface", self);
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inputs[1] = nodeValue_Surface("Red", self);
inputs[2] = nodeValue_Surface("Green", self);
inputs[3] = nodeValue_Surface("Blue", self);
inputs[4] = nodeValue_Surface("Alpha", self);
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inputs[5] = nodeValue_Enum_Scroll("Sampling type", self, 0, ["Brightness", "Channel value"]);
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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input_display_list = [ 0,
["Sampling", false], 5,
["Surfaces", true], 1, 2, 3, 4,
]
attribute_surface_depth();
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
var _s = _data[0];
var _r = _data[1];
var _g = _data[2];
var _b = _data[3];
var _a = _data[4];
var _m = _data[5];
surface_set_shader(_outSurf, sh_override_channel);
shader_set_surface("samplerR", _r);
shader_set_surface("samplerG", _g);
shader_set_surface("samplerB", _b);
shader_set_surface("samplerA", _a);
shader_set_i("useR", is_surface(_r));
shader_set_i("useG", is_surface(_g));
shader_set_i("useB", is_surface(_b));
shader_set_i("useA", is_surface(_a));
shader_set_i("mode", _m);
draw_surface_safe(_s);
surface_reset_shader();
return _outSurf;
} #endregion
}