Pixel-Composer/scripts/node_scale/node_scale.gml

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function Node_Scale(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Scale";
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dimension_index = -1;
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manage_atlas = false;
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inputs[0] = nodeValue_Surface("Surface in", self);
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inputs[1] = nodeValue_Float("Scale", self, 1);
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inputs[2] = nodeValue_Enum_Button("Mode", self, 0, [ "Upscale", "Scale to fit" ]);
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inputs[3] = nodeValue_Vector("Target dimension", self, DEF_SURF);
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inputs[4] = nodeValue_Bool("Active", self, true);
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active_index = 4;
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inputs[5] = nodeValue_Bool("Scale atlas position", self, true);
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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input_display_list = [ 4,
["Surfaces", true], 0,
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["Scale", false], 2, 1, 3, 5,
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];
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attribute_surface_depth();
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attribute_interpolation();
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static step = function() { #region
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var _surf = getSingleValue(0);
var _atlas = is_instanceof(_surf, SurfaceAtlas);
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inputs[5].setVisible(_atlas);
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var surf = _data[0];
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var scale = _data[1];
var mode = _data[2];
var targ = _data[3];
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var _atlS = _data[5];
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var cDep = attrDepth();
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inputs[1].setVisible(mode == 0);
inputs[3].setVisible(mode == 1);
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var isAtlas = is_instanceof(surf, SurfaceAtlas);
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if(isAtlas && !is_instanceof(_outSurf, SurfaceAtlas))
_outSurf = _data[0].clone(true);
var _surf = isAtlas? _outSurf.getSurface() : _outSurf;
var ww, hh, scx = 1, scy = 1;
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switch(mode) {
case 0 :
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scx = scale;
scy = scale;
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ww = scale * surface_get_width_safe(surf);
hh = scale * surface_get_height_safe(surf);
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break;
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case 1 :
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scx = targ[0] / surface_get_width_safe(surf);
scy = targ[1] / surface_get_height_safe(surf);
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ww = targ[0];
hh = targ[1];
break;
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}
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_surf = surface_verify(_surf, ww, hh, cDep);
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surface_set_shader(_surf);
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shader_set_interpolation(_data[0]);
draw_surface_stretched_safe(_data[0], 0, 0, ww, hh);
surface_reset_shader();
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if(isAtlas) {
if(_atlS) {
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_outSurf.x = surf.x * scx;
_outSurf.y = surf.y * scy;
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} else {
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_outSurf.x = surf.x;
_outSurf.y = surf.y;
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}
_outSurf.setSurface(_surf);
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} else
_outSurf = _surf;
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return _outSurf;
}
}